Nurdaaaa

KZ
On FACEIT since 2021 93 matches tracked 40 matches in 30 days
Last updated:

How does Nurdaaaa play?

Rating 0.97 K/R 0.70 ADR 77.1 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 93 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 46%−5 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 96%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.07 · Ø 1.03 better than 17%
Pistol kills per match 2.5
Knife kills 1 in 93 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 34%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 9x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 50%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.10, ADR +5.4, Win rate +26 pp
= Stayed the same
ELO at 2,271
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −11 ELO
28 matches · 57% win rate
Between 12:00 and 18:00 +56 ELO, win rate 41%

Nurdaaaa loses the most ELO on Dust 2: −11 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.13 · Anubis
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 23%
0.65 better than 10%
71.7 better than 8%
0.92 better than 12%
42% of 112 duels better than 7%
43% of 21 situations better than 65%
Dust 228
57% better than 67%
0.73 better than 40%
80.9 better than 46%
1.00 better than 32%
51% of 96 duels better than 45%
42% of 12 situations better than 61%
Ancient16
38% better than 8%
0.66 better than 12%
72.2 better than 9%
0.90 better than 9%
42% of 66 duels better than 7%
40% of 5 situations better than 57%
Anubis7
71% -
0.85 -
89.9 -
1.14-
40% of 30 duels -
50% of 6 situations -
Inferno5
60% -
0.81 -
89.7 -
1.08-
63% of 30 duels -
67% of 3 situations -
Cache3
67% -
0.81 -
92.0 -
1.08-
43% of 14 duels -
50% of 2 situations -
Nuke3
100% -
0.61 -
60.8 -
0.91-
28% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nurdaaaa plays

Across 93 matches Nurdaaaa averages K/R 0.70, ADR 77.1 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 32 of 93 matches the rating was 1.10 or higher (34%), in 42 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. Nurdaaaa loses the most ELO on Dust 2 (−11 ELO, win rate 57%). Improved over the last three months: K/R +0.04, Rating +0.10, ADR +5.4, Win rate +26 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 2,271. Last 30 days: 40 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.