NumberJewel

CN
83 matches tracked
Last updated:

How does NumberJewel play?

Rating 0.97 (from 62 matches) K/R 0.70 ADR 76.3 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−8 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 93%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.97−0.05 · Ø 1.02 better than 36%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 93%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 12%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 5x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 30%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, ADR +4.2, Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.73).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −26 ELO, win rate 28%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Ancient
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 85%
0.67 better than 21%
76.4 better than 31%
0.93 better than 21%
31% of 83 duels better than 1%
50% of 18 situations better than 82%
Dust 218
50% right on the average
0.72 better than 47%
74.4 better than 20%
0.97-
45% of 47 duels better than 20%
33% of 9 situations better than 37%
Ancient14
50% -
0.81 -
83.3 -
1.20-
68% of 37 duels -
67% of 6 situations -
Anubis9
56% -
0.63 -
73.9 -
0.83-
46% of 28 duels -
50% of 2 situations -
Nuke8
50% -
0.72 -
73.2 -
0.92-
36% of 14 duels -
0% of 1 situations -
Inferno4
50% -
0.64 -
73.0 -
0.88-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NumberJewel plays

Across 83 matches NumberJewel averages K/R 0.70 and ADR 76.3; the rating across the 62 rated matches is 0.97. Biggest strength: Headshot rate at 57%, better than 93% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 15.1 kills per match with 57% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 17 of 62 matches the rating was 1.10 or higher (27%), in 26 it was below 0.90. In 61 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. Things go best on Mirage (+28 ELO, win rate 61%). Improved over the last three months: K/R +0.05, ADR +4.2, Headshots +6 pp. Got weaker: Win rate −12 pp. Last 30 days: 2 matches, win rate 100%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.