Nottinghamcs

Turkey
On FACEIT since 2025 322 matches tracked 120 matches in 30 days
Last updated:

How does Nottinghamcs play?

Rating 1.04 (from 250 matches) K/R 0.76 ADR 85.3 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 7
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Rarely on the AWP.
EntryRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

Nottinghamcs gets the first kill in 11 of 100 rounds. 1 percentage point above the level 7 average (10%).

Rounds with first kill 11%+1 pp better than 68%
Opening duels won 49%−1 pp better than 44%

Clutch

Average
Last one alive

Nottinghamcs wins 36 of 100 1v1s. 3 percentage points below the level 7 average (39%).

Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.70.0 on par

Weapons and aim

Average
Where do the kills come from?

1.03 kills per death. 0.03 above the level 7 average (1.00).

Headshot rate 47%+1 pp better than 53%
AWP share of kills 1%−10 pp better than 7%
K/D 1.03+0.03 better than 69%
Pistol kills per match 2.6
Knife kills 5 in 322 matches

Impact

Strength
Damage and big rounds

Averages 2.5 round MVPs per match. 0.2 above the level 7 average (2.3).

2K rounds 12.7%−0.5 pp better than 44%
3K rounds 4.6%+0.7 pp better than 82%
MVPs per match 2.5+0.2 better than 85%
4Ks and aces 54x 4K, 4 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.39 enemies flashed per round (39 per 100 rounds). 0.12 above the level 7 average (0.27).

Utility hit rate 38%+3 pp better than 70%
Utility damage per round 3.9−0.3 better than 48%
Enemies flashed per round 0.39+0.12 better than 80%
Deaths per round 74%+2 pp better than 33%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +176
= Stayed the same
K/R at 0.76, ADR at 85.4
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.75). 0.04 above the level 7 average (0.72).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
134 matches · 55% win rate
On Anubis −56 ELO
90 matches · 42% win rate
Between 18:00 and 24:00 −204 ELO, win rate 44%
On Fridays −62 ELO, win rate 39%

Nottinghamcs loses the most ELO on Dust 2: −65 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Most kills in a match: 62 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2134
55% better than 68%
0.82 better than 91%
90.3 better than 93%
1.15 better than 92%
51% of 705 duels better than 58%
29% of 85 situations better than 25%
Anubis90
42% better than 23%
0.72 on par
82.4 better than 65%
0.96 better than 36%
44% of 460 duels better than 19%
38% of 65 situations on par
Inferno49
45% better than 28%
0.70 better than 45%
79.2 better than 52%
0.94 better than 30%
44% of 253 duels better than 18%
40% of 30 situations better than 57%
Ancient22
68% better than 94%
0.78 better than 79%
89.6 better than 93%
1.05 better than 73%
58% of 95 duels better than 87%
27% of 11 situations better than 26%
Nuke14
36% -
0.63 -
73.0 -
0.93-
50% of 50 duels -
55% of 11 situations -
Cache7
43% -
0.71 -
78.5 -
1.00-
44% of 50 duels -
33% of 3 situations -
Overpass3
33% -
0.84 -
90.8 -
-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nottinghamcs plays

Across 322 matches Nottinghamcs averages K/R 0.76 and ADR 85.3; the rating across the 250 rated matches is 1.04. Biggest strength: Damage per round (ADR) at 85.3, better than 87% of level 7 players. Averages 17.3 kills per match with 47% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 98 of 250 matches the rating was 1.10 or higher (39%), in 99 it was below 0.90. In 240 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. Nottinghamcs loses the most ELO on Dust 2 (−65 ELO, win rate 55%). Things go best on Inferno (+3 ELO, win rate 45%). Match no. 1 of the day goes best: 56% win rate, −24 ELO. Improved over the last three months: Headshots +2 pp, ELO +176. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.76, ADR at 85.4. Last 30 days: 120 matches, win rate 45%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.