Nosik

Russia
On FACEIT since 2014 394 matches tracked 90 matches in 30 days
ELO ▲ 212
3,921
30-day peak: 3,975
Rank EU ▼ 29 places
#161
RU #55 in RU
30 days · prev. #132 · best #118
Last updated:

How does Nosik play?

Rating 1.06 (from 267 matches) K/R 0.77 ADR 87.6 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 269 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly below the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 51%−3 pp · Ø 54% better than 20%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 3%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 31%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly below the average (1.11).

Headshot rate 54%+2 pp · Ø 52% better than 47%
AWP share of kills 4%−10 pp · Ø 14% better than 30%
K/D 1.06−0.05 · Ø 1.11 better than 17%
Pistol kills per match 2.9 from the last 269
Knife kills 5 in 269 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so clearly below the average (4.5%).

2K rounds 14.0%−0.4 pp · Ø 14.4% better than 30%
3K rounds 3.9%−0.6 pp · Ø 4.5% better than 16%
MVPs per match 2.5−0.1 · Ø 2.6 better than 35%
4Ks and aces 40x 4K, 3 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 82%
Enemies flashed per round 0.40+0.05 · Ø 0.35 better than 67%
Deaths per round 73%+3 pp · Ø 70% better than 12%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, ELO +287
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 86.6, Win rate at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.78). Just below the average (0.78).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
61 matches · 49% win rate
In match 4 of the day +151 ELO
30 matches · 50% win rate
Between 18:00 and 24:00 −24 ELO, win rate 50%
On Sundays −33 ELO, win rate 47%

Nosik loses the most ELO on Dust 2: −33 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.29 · Nuke

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
59% better than 57%
0.75 better than 21%
84.5 better than 37%
1.02 better than 14%
49% of 577 duels better than 15%
26% of 53 situations better than 12%
Dust 261
49% better than 20%
0.80 right on the average
90.2 better than 69%
1.11 better than 40%
50% of 305 duels better than 23%
38% of 24 situations better than 42%
Ancient49
61% better than 61%
0.80 right on the average
89.9 better than 69%
1.10 better than 42%
51% of 334 duels better than 27%
28% of 18 situations better than 22%
Nuke29
55% better than 48%
0.79 better than 65%
89.6 better than 79%
1.07 better than 56%
50% of 158 duels better than 35%
14% of 7 situations better than 6%
Cache11
64% -
0.73 -
85.6 -
0.99-
65% of 55 duels -
0% of 3 situations -
Anubis3
33% -
0.65 -
67.1 -
0.82-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Nosik plays

Across 394 matches Nosik averages K/R 0.77 and ADR 87.6; the rating across the 267 rated matches is 1.06. Biggest strength: Utility damage per round at 5.1, better than 82% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 3% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 120 of 269 matches the rating was 1.10 or higher (45%), in 85 it was below 0.90. In 189 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. Nosik loses the most ELO on Dust 2 (−33 ELO, win rate 49%). Things go best on Mirage (+426 ELO, win rate 59%). Improved over the last three months: Headshots +4 pp, ELO +287. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 86.6, Win rate at 58%. Last 30 days: 90 matches, win rate 54%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.