Nookah

KZ
On FACEIT since 2020 67 matches tracked 28 matches in 30 days
Last updated:

How does Nookah play?

Rating 0.93 K/R 0.67 ADR 73.8 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 67 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 22% normal 0.90 to 1.09 33% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 25%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 0.92−0.08 · Ø 1.00 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 67 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.1%).

2K rounds 10.5%−2.6 pp · Ø 13.1% better than 2%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 3x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 41%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.66, ADR at 73.5, ELO at 2,185
▼ Got worse
Rating −0.05, Win rate −22 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Dust 2
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% better than 45%
0.67 better than 19%
75.4 better than 24%
0.93 better than 19%
47% of 88 duels better than 28%
31% of 13 situations better than 30%
Ancient19
53% right on the average
0.69 better than 24%
76.8 better than 26%
0.96 better than 26%
51% of 83 duels right on the average
67% of 12 situations better than 97%
Inferno10
20% -
0.68 -
73.0 -
0.94-
44% of 34 duels -
50% of 2 situations -
Anubis7
71% -
0.75 -
78.8 -
1.04-
54% of 24 duels -
33% of 6 situations -
Dust 26
17% -
0.61 -
66.5 -
0.85-
58% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nookah plays

Across 67 matches Nookah averages K/R 0.67, ADR 73.8 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.93, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Ancient with a 53% win rate in 19 matches. In 18 of 67 matches the rating was 1.10 or higher (27%), in 27 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. Things go best in match 1 of the day (+26 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, +26 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: Rating −0.05, Win rate −22 pp. Unchanged in recent months: K/R at 0.66, ADR at 73.5, ELO at 2,185. Last 30 days: 28 matches, win rate 32%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.