NoahP

USA
131 matches tracked
ELO
2,010
Peak across the last 131 matches: 2,235
Rank NA ▼ 228 places
#7,534
US #2,777 in US
30 days · prev. #7,306 · best #6,986
Last updated:

How does NoahP play?

Rating 1.03 K/R 0.75 ADR 77.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 33%+23 pp · Ø 10% better than 98%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 77%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 13x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 6%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.8, Win rate −8 pp, ELO −280

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −126 ELO
33 matches · 48% win rate
In match 2 of the day −52 ELO
26 matches · 35% win rate
On Mondays −78 ELO, win rate 32%

NoahP loses the most ELO on Dust 2: −126 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.59 · Cache

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 35%
0.72 better than 43%
73.9 better than 18%
1.00 better than 44%
43% of 203 duels better than 12%
28% of 18 situations better than 21%
Dust 233
48% better than 41%
0.77 better than 72%
81.4 better than 58%
1.04 better than 60%
49% of 160 duels better than 44%
38% of 13 situations right on the average
Cache20
40% -
0.83 -
84.0 -
1.15-
70% of 116 duels -
21% of 19 situations -
Anubis19
37% better than 10%
0.67 better than 20%
70.3 better than 5%
0.92 better than 15%
49% of 103 duels better than 36%
50% of 4 situations better than 78%
Inferno7
14% -
0.76 -
75.8 -
1.01-
57% of 30 duels -
50% of 4 situations -
Ancient6
33% -
0.73 -
76.2 -
1.02-
48% of 27 duels -
40% of 5 situations -
Vertigo5
80% -
0.80 -
81.6 -
1.07-
52% of 27 duels -
75% of 4 situations -
Nuke3
33% -
0.82 -
81.2 -
1.05-
67% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NoahP plays

Across 131 matches NoahP averages K/R 0.75, ADR 77.3 and a rating of 1.03. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 9 players. Averages 16.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 48% win rate in 33 matches. In 49 of 131 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 68 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. NoahP loses the most ELO on Dust 2 (−126 ELO, win rate 48%). Things go best from match 5 of the day (−49 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, −49 ELO. Got weaker: K/R −0.05, Rating −0.07, ADR −4.8, Win rate −8 pp, ELO −280. Unchanged in recent months: Headshots at 53%. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.