NoBless

Russia
On FACEIT since 2016 334 matches tracked 98 matches in 30 days
ELO ▲ 161
3,425
30-day peak: 3,504
Rank EU ▼ 381 places
#1,382
RU #393 in RU
30 days · prev. #1,001 · best #916
Last updated:

How does NoBless play?

Rating 1.10 K/R 0.80 ADR 86.6 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 334 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 2.6
Knife kills 3 in 334 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 49%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 59x 4K, 3 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 58%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 86.5, Headshots at 50%, ELO at 3,504
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −26 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −261 ELO
76 matches · 49% win rate
On Thursdays +18 ELO, win rate 47%

NoBless loses the most ELO on Ancient: −261 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Longest win streak: 13 wins in a row · Mirage
  3. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
58% better than 64%
0.83 better than 79%
89.6 better than 82%
1.15 better than 76%
52% of 689 duels better than 46%
35% of 49 situations better than 38%
Ancient76
49% better than 28%
0.82 better than 77%
90.8 better than 85%
1.12 better than 69%
54% of 468 duels better than 59%
38% of 34 situations right on the average
Anubis47
70% better than 90%
0.80 better than 72%
88.2 better than 81%
1.11 better than 65%
51% of 284 duels better than 41%
35% of 23 situations better than 41%
Nuke39
46% better than 15%
0.72 better than 26%
77.4 better than 23%
1.00 better than 21%
47% of 201 duels better than 18%
31% of 13 situations better than 29%
Dust 224
54% better than 47%
0.72 better than 31%
79.1 better than 34%
1.00 better than 25%
49% of 148 duels better than 30%
40% of 5 situations right on the average
Inferno24
71% better than 76%
0.73 better than 30%
78.0 better than 21%
1.01 better than 21%
50% of 119 duels better than 21%
25% of 8 situations better than 18%

Compared with players on the same level who have at least 15 matches on the map.

How NoBless plays

Across 334 matches NoBless averages K/R 0.80, ADR 86.6 and a rating of 1.10. Biggest strength: 3K rounds at 5.3%, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 157 of 334 matches the rating was 1.10 or higher (47%), in 99 it was below 0.90. In 288 matches with detailed stats: 59 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. NoBless loses the most ELO on Ancient (−261 ELO, win rate 49%). Things go best on Anubis (+338 ELO, win rate 70%). Match no. 2 of the day goes best: 63% win rate, +26 ELO. Got weaker: K/R −0.05, Rating −0.08, Win rate −26 pp. Unchanged in recent months: ADR at 86.5, Headshots at 50%, ELO at 3,504. Last 30 days: 98 matches, win rate 55%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.