Nnnnur

KZ
63 matches tracked
Last updated:

How does Nnnnur play?

Rating 0.91 K/R 0.66 ADR 70.2 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 63 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 6% normal 0.90 to 1.09 27% weak 0.75 to 0.89 25% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 49%−1 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 53%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (46%).

Headshot rate 60%+14 pp · Ø 46% better than 99%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.89−0.11 · Ø 1.00 better than 14%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 22%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 46%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 4x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 13%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 7 average
Whether Nnnnur is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
39% better than 14%
0.67 better than 25%
71.1 better than 12%
0.94 better than 29%
55% of 76 duels better than 77%
31% of 13 situations better than 32%
Anubis16
25% better than 1%
0.63 better than 8%
65.9 better than 2%
0.84 better than 6%
46% of 50 duels better than 28%
36% of 11 situations better than 47%
Dust 210
40% -
0.69 -
74.7 -
0.90-
47% of 43 duels -
33% of 9 situations -
Ancient5
40% -
0.70 -
70.1 -
0.98-
43% of 28 duels -
75% of 4 situations -
Inferno5
20% -
0.64 -
65.0 -
0.88-
13% of 8 duels -
25% of 4 situations -
Nuke3
33% -
0.61 -
71.6 -
0.71-
64% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nnnnur plays

Across 63 matches Nnnnur averages K/R 0.66, ADR 70.2 and a rating of 0.91. Biggest strength: Headshot rate at 60%, better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 70.2, better than only 6% of level 7 players. Averages 14.4 kills per match with 60% headshots. The strongest map is Dust 2 with a 40% win rate in 10 matches. In 12 of 63 matches the rating was 1.10 or higher (19%), in 34 it was below 0.90. In 63 matches with detailed stats: 4 4Ks and 0 aces. Things go best on Mirage (+31 ELO, win rate 39%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.