Nkiller10

AR
62 matches tracked 21 matches in 30 days
Last updated:

How does Nkiller10 play?

Rating 0.69 K/R 0.50 ADR 60.4 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.69
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 24%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 6% normal 0.90 to 1.09 13% weak 0.75 to 0.89 15% very weak below 0.75 61%
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (48%).

Rounds with first kill 6%−3 pp · Ø 9% better than 10%
Opening duels won 38%−10 pp · Ø 48% better than 4%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (19%).

Clutch 1v1 won 31%−5 pp · Ø 36% better than 25%
Clutch 1v2 won 13%−6 pp · Ø 19% better than 16%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 31%

Weapons and aim

Weakness
Where do the kills come from?

0.64 K/D and so well below the average (0.91).

Headshot rate 29%−12 pp · Ø 41% better than 5%
AWP share of kills 9%−1 pp · Ø 10% better than 47%
K/D 0.64−0.27 · Ø 0.91 better than 1%
Pistol kills per match 1.5
Knife kills 1 in 62 matches

Impact

Weakness
Damage and big rounds

1.1 MVPs per match and so well below the average (1.9).

2K rounds 9.4%−2.5 pp · Ø 11.9% better than 8%
3K rounds 1.8%−1.7 pp · Ø 3.5% better than 4%
MVPs per match 1.1−0.8 · Ø 1.9 better than 1%
4Ks and aces 4x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so clearly below the average (32%).

Utility hit rate 27%−5 pp · Ø 32% better than 19%
Utility damage per round 3.9+0.6 · Ø 3.3 better than 63%
Enemies flashed per round 0.14−0.08 · Ø 0.22 better than 32%
Deaths per round 77%+3 pp · Ø 74% better than 25%

Progress

One value per month, dashed line is the level 2 average
Whether Nkiller10 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.56
JulAugSepOct

Best month: September 2026 with 0.56.

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
23 matches · 30% win rate
On Mirage −56 ELO
21 matches · 33% win rate
Between 0:00 and 6:00 −58 ELO, win rate 36%

Nkiller10 loses the most ELO in match 1 of the day: −58 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Nuke
  2. Most kills in a match: 23 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
33% better than 9%
0.44 better than 1%
53.4 better than 1%
0.63 better than 1%
25% of 72 duels better than 1%
18% of 11 situations better than 12%
Dust 216
63% better than 92%
0.65 better than 39%
72.5 better than 36%
0.88 better than 35%
50% of 58 duels better than 67%
29% of 14 situations better than 32%
Nuke7
14% -
0.57 -
70.3 -
0.76-
43% of 28 duels -
50% of 2 situations -
Anubis5
60% -
0.49 -
60.2 -
0.72-
25% of 16 duels -
50% of 2 situations -
Inferno5
40% -
0.40 -
52.9 -
0.54-
33% of 9 duels -
-
Cache4
50% -
0.34 -
51.5 -
0.47-
42% of 12 duels -
50% of 2 situations -
Ancient3
33% -
0.44 -
57.6 -
0.65-
17% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Nkiller10 plays

Across 62 matches Nkiller10 averages K/R 0.50, ADR 60.4 and a rating of 0.69. Most room to improve: Rating at 0.69, better than only 1% of level 2 players. Averages 10.4 kills per match with 29% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 7 of 62 matches the rating was 1.10 or higher (11%), in 47 it was below 0.90. In 44 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.80. Nkiller10 loses the most ELO in match 1 of the day (−58 ELO, win rate 30%). Last 30 days: 21 matches, win rate 43%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.