Nicozxz

PH
277 matches tracked 91 matches in 30 days
ELO ▲ 27
2,144
30-day peak: 2,172
Rank SEA ▼ 142 places
#3,534
PH #108 in PH
30 days · prev. #3,392 · best #3,066
Last updated:

How does Nicozxz play?

Rating 1.01 K/R 0.72 ADR 78.1 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 277 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 2.2
Knife kills 3 in 277 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 43%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 40x 4K, 3 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 15%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.0, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.65). Right on the average (0.73).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −5 ELO
44 matches · 55% win rate
In match 3 of the day +24 ELO
36 matches · 42% win rate
On Thursdays −55 ELO, win rate 43%

Nicozxz loses the most ELO on Anubis: −5 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.15 · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
51% right on the average
0.68 better than 23%
75.4 better than 24%
0.95 better than 24%
49% of 463 duels better than 41%
40% of 65 situations better than 55%
Dust 262
58% better than 73%
0.76 better than 62%
79.6 better than 44%
1.09 better than 71%
51% of 269 duels right on the average
43% of 46 situations better than 63%
Anubis44
55% better than 57%
0.73 better than 48%
79.9 right on the average
1.03 better than 53%
54% of 184 duels better than 69%
29% of 31 situations better than 26%
Ancient34
41% better than 17%
0.71 better than 34%
75.0 better than 18%
0.98 better than 33%
50% of 157 duels better than 42%
37% of 30 situations better than 48%
Inferno15
53% right on the average
0.80 better than 74%
89.5 better than 83%
1.10 better than 67%
53% of 66 duels better than 56%
27% of 11 situations better than 31%
Nuke12
25% -
0.66 -
75.3 -
0.87-
39% of 46 duels -
80% of 5 situations -
Cache8
50% -
0.77 -
84.2 -
1.06-
49% of 51 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nicozxz plays

Across 277 matches Nicozxz averages K/R 0.72, ADR 78.1 and a rating of 1.01. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 59% headshots. The strongest map is Dust 2 with a 58% win rate in 62 matches. In 102 of 277 matches the rating was 1.10 or higher (37%), in 95 it was below 0.90. In 246 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. Nicozxz loses the most ELO on Anubis (−5 ELO, win rate 55%). Things go best on Mirage (+117 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, −17 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.0, Win rate +4 pp. Got weaker: Headshots −3 pp. Last 30 days: 91 matches, win rate 47%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.