Nextrem_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.03 K/D and so just above the average (1.02).
Impact
AverageExactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).
Utility and deaths
Weakness0.07 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 1.60 · Ancient
- Most kills in a match: 25 · Dust 2
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nextrem_ plays
Across 43 matches Nextrem_ averages K/R 0.76, ADR 82.6 and a rating of 1.04. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 80% win rate in 10 matches. In 21 of 43 matches the rating was 1.10 or higher (49%), in 15 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 23 matches, win rate 61%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.