Neto_o

SM
On FACEIT since 2018 114 matches tracked 38 matches in 30 days
Last updated:

How does Neto_o play?

Rating 1.07 K/R 0.76 ADR 79.8 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 114 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 90%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.10+0.11 · Ø 0.99 better than 90%
Pistol kills per match 3.0
Knife kills 2 in 114 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.9%).

2K rounds 14.2%+1.3 pp · Ø 12.9% better than 82%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 42%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 8%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
Whether Neto_o is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.98
JulAugSepOct

Best month: October 2026 with 0.98.

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −63 ELO
23 matches · 30% win rate
On Ancient −23 ELO
26 matches · 50% win rate
Between 0:00 and 6:00 −25 ELO, win rate 37%
On Saturdays ±0 ELO, win rate 37%

Neto_o loses the most ELO on Anubis: −63 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
50% right on the average
0.81 better than 89%
85.7 better than 80%
1.10 better than 86%
50% of 66 duels better than 53%
44% of 27 situations better than 68%
Anubis23
30% better than 5%
0.76 better than 72%
75.1 better than 28%
1.07 better than 77%
48% of 42 duels better than 42%
21% of 19 situations better than 13%
Nuke18
44% better than 19%
0.77 better than 68%
80.9 better than 52%
1.07 better than 69%
41% of 59 duels better than 10%
33% of 15 situations better than 41%
Dust 214
57% -
0.76 -
81.4 -
1.11-
54% of 46 duels -
57% of 7 situations -
Cache10
40% -
0.64 -
73.9 -
0.91-
60% of 25 duels -
100% of 4 situations -
Mirage10
20% -
0.81 -
84.4 -
1.11-
33% of 24 duels -
17% of 12 situations -
Vertigo7
86% -
0.80 -
75.5 -
1.17-
50% of 8 duels -
20% of 5 situations -
Inferno6
50% -
0.65 -
72.9 -
0.94-
33% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Neto_o plays

Across 114 matches Neto_o averages K/R 0.76, ADR 79.8 and a rating of 1.07. Biggest strength: K/D at 1.10, better than 90% of level 6 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 6 players. Averages 17.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 14 matches. In 38 of 114 matches the rating was 1.10 or higher (33%), in 42 it was below 0.90. In 106 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.38. Neto_o loses the most ELO on Anubis (−63 ELO, win rate 30%). Things go best in match 2 of the day (−23 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, −23 ELO. Last 30 days: 38 matches, win rate 26%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.