Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (50%).
Clutch
Strength50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.27 K/D and so well above the average (1.00).
Impact
Strength2.9 MVPs per match and so well above the average (2.2).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 1.01. Last 3 months: 0.79 (at the start 1.00). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.44. Last 3 months: 1.11 (at the start 1.40). Well above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 110.5. Last 3 months: 84.2 (at the start 108.1). Clearly above the average (79.1).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 46% (at the start 55%). Right on the average (46%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 50% (at the start 52%). Just below the average (51%).
Best month: September 2026 with 1,605. Last 3 months: 1,530 (at the start 1,274).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 69%.
Patterns
From the last 53 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.51 · Nuke
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 53 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nestitor_K plays
Across 53 matches Nestitor_K averages K/R 0.87, ADR 94.1 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 22% of level 7 players. Averages 18.5 kills per match with 50% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 35 of 53 matches the rating was 1.10 or higher (66%), in 12 it was below 0.90. In 32 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.44. Things go best on Mirage (+84 ELO, win rate 57%). Improved over the last three months: ELO +256. Got weaker: K/R −0.21, Rating −0.29, ADR −23.9, Headshots −9 pp. Unchanged in recent months: Win rate at 50%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.