NeoK0ta

Russia
61 matches tracked 21 matches in 30 days
Last updated:

How does NeoK0ta play?

Rating 0.90 (from 21 matches) K/R 0.68 ADR 77.8 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 6
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 38%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

NeoK0ta wins 42 of 100 opening duels. 8 percentage points below the level 6 average (50%).

Rounds with first kill 11%+1 pp better than 67%
Opening duels won 42%−8 pp better than 4%

Clutch

Average
Last one alive

NeoK0ta wins 63 of 100 1v1s. 25 percentage points above the level 6 average (38%).

Clutch 1v1 won 63%+25 pp better than 99%
Clutch 1v2 won 0%−22 pp better than 1%
Clutch kills per match 0.9−0.8 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.87 kills per death. 0.12 below the level 6 average (0.99).

Headshot rate 46%+1 pp better than 55%
AWP share of kills 10%−1 pp better than 55%
K/D 0.87−0.12 better than 11%
Pistol kills per match 2.7
Knife kills 1 in 61 matches

Impact

Average
Damage and big rounds

NeoK0ta gets exactly 3 kills in 3.0 of 100 rounds. 0.9 percentage points below the level 6 average (3.9%).

2K rounds 12.7%−0.2 pp better than 44%
3K rounds 3.0%−0.9 pp better than 18%
MVPs per match 2.1−0.1 better than 44%
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

NeoK0ta dies in 78 of 100 rounds. 5 percentage points above the level 6 average (73%). Lower is better.

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 4.7+0.7 better than 68%
Enemies flashed per round 0.32+0.06 better than 66%
Deaths per round 78%+5 pp better than 5%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ELO at 1,314
▼ Got worse
ADR −5.7, Headshots −2 pp, Win rate −5 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.69). 0.06 below the level 6 average (0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.45 · Mirage
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 82%
0.70 better than 40%
80.1 better than 55%
0.91-
46% of 173 duels better than 27%
60% of 10 situations better than 94%
Dust 217
41% better than 19%
0.67 better than 26%
76.4 better than 36%
0.87-
47% of 81 duels better than 34%
29% of 7 situations better than 26%
Ancient8
63% -
0.74 -
79.1 -
1.19-
48% of 33 duels -
100% of 2 situations -
Nuke4
25% -
0.54 -
68.1 -
0.54-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NeoK0ta plays

Across 61 matches NeoK0ta averages K/R 0.68 and ADR 77.8; the rating across the 21 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 6 players. Most room to improve: Opening duels won at 42%, better than only 4% of level 6 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 5 of 21 matches the rating was 1.10 or higher (24%), in 10 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.90. Things go best on Mirage (+24 ELO, win rate 60%). Got weaker: ADR −5.7, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.66, ELO at 1,314. Last 30 days: 21 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.