Needs192

Denmark
120 matches tracked 21 matches in 30 days
Last updated:

How does Needs192 play?

Rating 1.00 K/R 0.72 ADR 78.8 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 13x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 58%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 2%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +7.7, Headshots +5 pp, Win rate +11 pp, ELO +391
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.69). Right on the average (0.73).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
20 matches · 55% win rate
In match 2 of the day +28 ELO
27 matches · 44% win rate

Needs192 loses the most ELO on Dust 2: −51 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
46% better than 31%
0.71 better than 38%
77.7 better than 36%
1.02 right on the average
55% of 105 duels better than 74%
27% of 22 situations better than 20%
Ancient21
48% better than 38%
0.68 better than 25%
74.9 better than 21%
0.92 better than 20%
47% of 95 duels better than 29%
29% of 21 situations better than 25%
Dust 220
55% better than 65%
0.73 better than 53%
83.6 better than 70%
1.02 better than 54%
62% of 86 duels better than 95%
25% of 12 situations better than 18%
Anubis17
53% better than 56%
0.74 right on the average
80.0 better than 46%
1.00 better than 41%
56% of 86 duels better than 79%
21% of 14 situations better than 14%
Cache12
50% -
0.81 -
83.0 -
1.12-
54% of 59 duels -
0% of 10 situations -
Inferno10
40% -
0.68 -
76.1 -
0.96-
43% of 44 duels -
50% of 10 situations -
Nuke10
80% -
0.77 -
81.0 -
1.07-
53% of 49 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Needs192 plays

Across 120 matches Needs192 averages K/R 0.72, ADR 78.8 and a rating of 1.00. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 15.8 kills per match with 41% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 47 of 120 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 94 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. Needs192 loses the most ELO on Dust 2 (−51 ELO, win rate 55%). Things go best on Ancient (+29 ELO, win rate 48%). Improved over the last three months: K/R +0.04, Rating +0.06, ADR +7.7, Headshots +5 pp, Win rate +11 pp, ELO +391. Last 30 days: 21 matches, win rate 62%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.