Ne-squik

Russia
21 matches tracked 19 matches in 30 days
Last updated:

How does Ne-squik play?

Rating 0.90 K/R 0.66 ADR 73.0 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 3
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 10% weak 0.75 to 0.89 24% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average.
AWPer
better than most on level 3 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 75%
Opening duels won 47%−2 pp better than 46%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 29%
Clutch 1v2 won 13%−8 pp better than 12%
Clutch kills per match 1.3−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 28%−14 pp better than 1%
AWP share of kills 33%+22 pp better than 97%
K/D 0.89−0.05 better than 38%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds
Rounds with 2K 11.4%−1.4 pp better than 27%
Rounds with 3K 2.8%−0.8 pp better than 23%
MVPs per match 1.8−0.3 better than 28%
4Ks and aces 2x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+5 pp better than 81%
Utility damage per round 2.4−1.3 better than 22%
Enemies flashed per round 0.03−0.20 better than 2%
Rounds with a death 74%0.0 pp level

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.63
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 21 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Mirage
  2. Most kills in a match: 21 · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
29% –
0.71 –
77.5 –
0.96–
65% of 37 duels –
50% of 2 situations –
Mirage7
43% –
0.66 –
70.7 –
0.94–
32% of 34 duels –
0% of 2 situations –
Anubis3
33% –
0.51 –
64.4 –
0.71–
39% of 18 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Ne-squik plays

Across 21 matches Ne-squik averages K/R 0.66, ADR 73.0 and a rating of 0.90. Biggest strength: Utility with impact at 39%. That is better than 81% of players on level 3. Most room to improve: Headshot rate at 28%. That is better than only 1% of players on level 3. On average 14.4 kills per match, 28% of them headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 12 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 1 aces. Best month by rating: September 2026 at 0.96. Last 30 days: 19 matches, win rate 37%, ELO balance +28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.