Nawa

MC
75 matches tracked 57 matches in 30 days
Last updated:

How does Nawa play?

Rating 0.96 K/R 0.69 ADR 75.3 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 67%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.93−0.10 · Ø 1.03 better than 15%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 3%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 39%
4Ks and aces 14x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Nawa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.70
DecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.72.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.90 · Cache

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 53%
0.72 better than 40%
77.7 better than 35%
0.97 better than 29%
46% of 135 duels better than 21%
15% of 13 situations better than 5%
Dust 218
61% better than 82%
0.64 better than 9%
72.3 better than 12%
0.95 better than 22%
37% of 76 duels better than 2%
50% of 4 situations better than 79%
Anubis13
46% -
0.62 -
75.1 -
0.83-
40% of 60 duels -
29% of 7 situations -
Ancient11
45% -
0.67 -
69.1 -
0.96-
49% of 45 duels -
50% of 6 situations -
Cache7
86% -
0.85 -
87.1 -
1.25-
51% of 37 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nawa plays

Across 75 matches Nawa averages K/R 0.69, ADR 75.3 and a rating of 0.96. Most room to improve: K/D at 0.93, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 26 of 75 matches the rating was 1.10 or higher (35%), in 33 it was below 0.90. In 57 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Things go best on Mirage (+12 ELO, win rate 52%). Last 30 days: 57 matches, win rate 58%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.