Natra3p

USA
490 matches tracked 120 matches in 30 days
ELO ▲ 368
2,997
30-day peak: 3,054
Rank NA ▼ 24 places
#257
US #147 in US
30 days · prev. #233 · best #228
Last updated:

How does Natra3p play?

Rating 1.09 (from 198 matches) K/R 0.77 ADR 81.4 from 490 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 198 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.0 from the last 198
Knife kills 2 in 198 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 42%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 52x 4K, 3 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 23%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 27%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp, ELO +101
= Stayed the same
K/R at 0.77, ADR at 81.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −294 ELO
62 matches · 44% win rate
On Thursdays −120 ELO, win rate 38%

Natra3p loses the most ELO on Dust 2: −294 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.33 · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 67%
0.79 better than 66%
84.3 better than 62%
1.11 better than 67%
57% of 247 duels better than 77%
27% of 41 situations better than 18%
Dust 262
44% better than 19%
0.79 better than 68%
83.1 better than 57%
1.11 better than 66%
58% of 246 duels better than 80%
37% of 54 situations better than 46%
Ancient27
59% better than 69%
0.78 better than 62%
79.9 better than 37%
1.08 better than 59%
55% of 117 duels better than 66%
36% of 11 situations better than 45%
Anubis21
52% better than 42%
0.72 better than 34%
77.6 better than 27%
0.99 better than 27%
54% of 104 duels better than 61%
29% of 17 situations better than 26%
Inferno14
64% -
0.77 -
79.6 -
1.09-
56% of 50 duels -
33% of 9 situations -
Cache10
40% -
0.79 -
82.4 -
1.07-
64% of 44 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Natra3p plays

Across 490 matches Natra3p averages K/R 0.77 and ADR 81.4; the rating across the 198 rated matches is 1.09. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 40% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 96 of 198 matches the rating was 1.10 or higher (48%), in 61 it was below 0.90. In 304 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. Natra3p loses the most ELO on Dust 2 (−294 ELO, win rate 44%). Things go best on Mirage (+190 ELO, win rate 57%). Match no. 4 of the day goes best: 64% win rate, +119 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +101. Unchanged in recent months: K/R at 0.77, ADR at 81.5. Last 30 days: 120 matches, win rate 58%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.