Nasvym

Russia
On FACEIT since 2020 111 matches tracked 11 matches in 30 days
ELO
2,952
Peak across the last 111 matches: 2,952
Rank EU ▲ 459 places
#9,500
RU #2,672 in RU
30 days · prev. #9,959 · best #9,167
Last updated:

How does Nasvym play?

Rating 1.05 K/R 0.75 ADR 83.7 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 39%−13 pp · Ø 52% better than 1%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.3%).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 3%
3K rounds 2.7%−1.6 pp · Ø 4.3% better than 2%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 5x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 64%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 64%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +23 pp
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.13, Rating −0.14, ADR −11.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.66 (at the start 0.79). Clearly below the average (0.75).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −60 ELO
25 matches · 48% win rate
On Mirage −51 ELO
37 matches · 54% win rate
Between 0:00 and 6:00 −30 ELO, win rate 49%
On Sundays ±0 ELO, win rate 43%

Nasvym loses the most ELO from match 5 of the day: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 54%
0.80 better than 70%
88.2 better than 78%
1.12 better than 70%
52% of 184 duels right on the average
38% of 21 situations right on the average
Ancient25
44% better than 20%
0.73 better than 36%
85.3 better than 65%
0.99 better than 28%
48% of 121 duels better than 26%
40% of 10 situations better than 56%
Dust 224
67% better than 91%
0.76 better than 53%
79.9 better than 40%
1.06 right on the average
60% of 92 duels better than 87%
14% of 14 situations better than 4%
Anubis15
47% better than 27%
0.70 better than 25%
76.0 better than 20%
1.02 better than 38%
38% of 80 duels better than 2%
60% of 5 situations better than 91%
Nuke9
56% -
0.73 -
81.3 -
0.98-
55% of 44 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nasvym plays

Across 111 matches Nasvym averages K/R 0.75, ADR 83.7 and a rating of 1.05. Most room to improve: Opening duels won at 39%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 43 of 111 matches the rating was 1.10 or higher (39%), in 37 it was below 0.90. In 26 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. Nasvym loses the most ELO from match 5 of the day (−60 ELO, win rate 48%). Things go best in match 1 of the day (−30 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, −30 ELO. Improved over the last three months: Win rate +23 pp. Got weaker: K/R −0.13, Rating −0.14, ADR −11.5. Unchanged in recent months: Headshots at 53%. Last 30 days: 11 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.