Nasdaqq

LT
96 matches tracked
Last updated:

How does Nasdaqq play?

Rating 1.06 K/R 0.75 ADR 82.4 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 96 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 85%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.04+0.04 · Ø 1.00 better than 70%
Pistol kills per match 1.9
Knife kills 1 in 96 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 81%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 6x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 40%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, ELO +128
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −4.9, Win rate −15 pp

Aug to Sep 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −166 ELO
38 matches · 47% win rate
In match 2 of the day −123 ELO
25 matches · 48% win rate
Between 0:00 and 6:00 −154 ELO, win rate 32%

Nasdaqq loses the most ELO on Mirage: −166 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.33 · Inferno

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 38%
0.70 better than 39%
79.3 better than 51%
0.96 better than 36%
54% of 214 duels better than 75%
25% of 16 situations better than 17%
Dust 220
70% better than 97%
0.81 better than 88%
89.0 better than 90%
1.17 better than 93%
60% of 104 duels better than 95%
8% of 13 situations better than 2%
Nuke12
42% -
0.78 -
82.7 -
1.08-
50% of 62 duels -
33% of 3 situations -
Inferno8
50% -
0.76 -
76.6 -
1.12-
49% of 35 duels -
57% of 7 situations -
Ancient6
67% -
0.74 -
79.6 -
1.00-
54% of 28 duels -
100% of 2 situations -
Anubis5
40% -
0.81 -
88.2 -
1.13-
62% of 13 duels -
33% of 6 situations -
Cache4
75% -
0.83 -
82.8 -
1.23-
48% of 25 duels -
50% of 2 situations -
Vertigo3
67% -
0.72 -
89.8 -
0.99-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nasdaqq plays

Across 96 matches Nasdaqq averages K/R 0.75, ADR 82.4 and a rating of 1.06. Biggest strength: Utility hit rate at 46%, better than 97% of level 7 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 70% win rate in 20 matches. In 39 of 96 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 37 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. Nasdaqq loses the most ELO on Mirage (−166 ELO, win rate 47%). Things go best on Dust 2 (+101 ELO, win rate 70%). Improved over the last three months: Headshots +3 pp, ELO +128. Got weaker: K/R −0.05, Rating −0.09, ADR −4.9, Win rate −15 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.