NKZ3

AR
333 matches tracked 69 matches in 30 days
ELO ▼ 89
2,101
30-day peak: 2,215
Rank SA ▼ 684 places
#4,598 #711 in AR
30 days · before #3,914 · best #3,914
Last updated:

How does NKZ3 play?

Rating 1.07 (from 276 matches) K/R 0.76 ADR 85.1 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 276 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 19%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 9%−2 pp better than 50%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.3
Knife kills 44 in 333 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.7 pp better than 65%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 51x 4K, 4 aces in 262 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 8.3+4.2 better than 99%
Enemies flashed per round 0.78+0.48 better than 99%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +22 pp, ELO +212
= Stayed the same
K/R at 0.76, ADR at 85.1, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −104 ELO
57 matches · 47% wins
On Dust 2 −101 ELO
41 matches · 51% wins
Between 18:00 and 24:00 −123 ELO, win rate 45%
On Thursdays −69 ELO, win rate 39%

NKZ3 loses the most ELO on Anubis: −104 ELO, 47% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.25 · Nuke

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
50% better than 42%
0.75 better than 53%
84.0 better than 67%
1.04 level
50% of 618 duels better than 40%
31% of 59 situations better than 28%
Ancient57
47% better than 30%
0.77 better than 63%
86.9 better than 75%
1.09 better than 72%
57% of 261 duels better than 79%
42% of 24 situations better than 59%
Anubis57
47% better than 29%
0.74 level
84.1 better than 67%
1.07 better than 59%
57% of 197 duels better than 77%
36% of 50 situations better than 44%
Nuke54
52% better than 35%
0.84 better than 85%
92.2 better than 91%
1.20 better than 86%
57% of 265 duels better than 74%
35% of 49 situations better than 40%
Dust 241
51% better than 45%
0.69 better than 25%
78.4 better than 35%
0.92 better than 14%
47% of 186 duels better than 26%
27% of 15 situations better than 21%
Vertigo6
67% -
0.77 -
83.6 -
1.08-
25% of 16 duels -
50% of 2 situations -
Cache4
25% -
0.58 -
65.5 -
0.77-
23% of 13 duels -
67% of 3 situations -
Inferno3
67% -
0.85 -
97.7 -
1.07-
11% of 9 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NKZ3 plays

Across 333 matches NKZ3 averages K/R 0.76 and ADR 85.1; the rating across the 276 rated matches is 1.07. Biggest strength: Utility damage per round at 8.3. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 17% of players on level 10. On average 16.5 kills per match, 44% of them headshots. The strongest map is Nuke with a 52% win rate in 54 matches. In 118 of 276 matches the rating was 1.10 or higher (43%), in 84 it was below 0.90. In 262 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. NKZ3 loses the most ELO on Anubis (−104 ELO, win rate 47%). Things go best on Mirage (+67 ELO, win rate 50%). Improved over the last three months: Win rate +22 pp, ELO +212. Unchanged in recent months: K/R at 0.76, ADR at 85.1, Headshots at 44%. Last 30 days: 69 matches, win rate 55%, ELO balance −51.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.