NIINJAA

USA
345 matches tracked 81 matches in 30 days
Last updated:

How does NIINJAA play?

Rating 1.01 K/R 0.70 ADR 72.8 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 344 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 16%+6 pp · Ø 10% better than 79%
K/D 1.02+0.01 · Ø 1.01 better than 59%
Pistol kills per match 2.7
Knife kills 23 in 344 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 29%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 38x 4K, 5 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 85%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 8 average
Whether NIINJAA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 328 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: July 2026 with 0.85.

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
117 matches · 50% win rate
On Anubis −31 ELO
30 matches · 50% win rate
Between 6:00 and 12:00 −148 ELO, win rate 38%
On Wednesdays −73 ELO, win rate 32%

NIINJAA loses the most ELO on Mirage: −43 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
50% right on the average
0.76 better than 66%
77.6 better than 37%
1.10 better than 78%
54% of 420 duels better than 70%
42% of 90 situations better than 62%
Dust 278
44% better than 29%
0.65 better than 14%
68.1 better than 3%
0.93 better than 22%
52% of 330 duels better than 59%
29% of 49 situations better than 30%
Inferno72
50% better than 40%
0.70 better than 43%
74.9 better than 30%
1.01 better than 53%
53% of 264 duels better than 64%
34% of 50 situations better than 45%
Anubis30
50% better than 44%
0.65 better than 15%
70.5 better than 8%
0.94 better than 27%
50% of 103 duels right on the average
41% of 17 situations better than 59%
Ancient23
48% better than 42%
0.63 better than 8%
63.9 better than 1%
0.91 better than 14%
40% of 84 duels better than 4%
31% of 13 situations better than 36%
Cache12
50% -
0.75 -
76.5 -
1.03-
52% of 50 duels -
40% of 5 situations -
Nuke11
36% -
0.71 -
70.1 -
0.96-
49% of 39 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NIINJAA plays

Across 344 matches NIINJAA averages K/R 0.70, ADR 72.8 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Damage per round (ADR) at 72.8, better than only 11% of level 8 players. Averages 15.1 kills per match with 50% headshots. The strongest map is Inferno with a 50% win rate in 72 matches. In 131 of 344 matches the rating was 1.10 or higher (38%), in 136 it was below 0.90. In 308 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: July 2026 at 1.17. NIINJAA loses the most ELO on Mirage (−43 ELO, win rate 50%). Things go best on Dust 2 (+59 ELO, win rate 44%). Match no. 3 of the day goes best: 55% win rate, +10 ELO. Last 30 days: 81 matches, win rate 52%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.