NGAPETH

RS
On FACEIT since 2023 265 matches tracked 70 matches in 30 days
ELO ▲ 235
3,013
30-day peak: 3,046
Rank EU ▲ 2,208 places
#7,485
RS #125 in RS
30 days · prev. #9,693 · best #7,485
Last updated:

How does NGAPETH play?

Rating 0.96 (from 229 matches) K/R 0.70 ADR 74.8 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.95−0.10 · Ø 1.05 better than 10%
Pistol kills per match 2.4
Knife kills 3 in 265 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 38%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 30x 4K, 1 ace in 214 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 43%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.21, ADR +11.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −158

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.63). Slightly below the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −211 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
52% better than 37%
0.72 better than 30%
76.5 better than 21%
0.96 better than 16%
47% of 423 duels better than 19%
40% of 48 situations better than 54%
Ancient60
60% better than 66%
0.70 better than 22%
74.3 better than 12%
0.97 better than 20%
50% of 213 duels better than 34%
40% of 20 situations better than 54%
Anubis59
47% better than 23%
0.73 better than 37%
77.2 better than 26%
1.00 better than 28%
52% of 271 duels better than 47%
43% of 23 situations better than 62%
Dust 222
55% right on the average
0.59 better than 1%
64.9 better than 1%
0.76-
44% of 55 duels better than 10%
50% of 6 situations better than 78%
Nuke20
45% better than 14%
0.74 better than 35%
75.5 better than 16%
1.01 better than 24%
50% of 96 duels better than 31%
25% of 12 situations better than 16%
Cache11
55% -
0.61 -
71.4 -
0.78-
50% of 56 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NGAPETH plays

Across 265 matches NGAPETH averages K/R 0.70 and ADR 74.8; the rating across the 229 rated matches is 0.96. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 74.8, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 62% headshots. The strongest map is Ancient with a 60% win rate in 60 matches. In 74 of 229 matches the rating was 1.10 or higher (32%), in 109 it was below 0.90. In 214 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: June 2026 at 1.22. Things go best in match 2 of the day (+120 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +120 ELO. Improved over the last three months: K/R +0.09, Rating +0.21, ADR +11.5. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −158. Last 30 days: 70 matches, win rate 54%, net ELO +208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.