NEdovolny666

Russia
On FACEIT since 2022 134 matches tracked
Last updated:

How does NEdovolny666 play?

Rating 1.00 (from 113 matches) K/R 0.69 ADR 74.8 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so right on the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 8x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.1, Headshots at 50%
▼ Got worse
K/R −0.05, Rating −0.11, Win rate −10 pp, ELO −74

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
47 matches · 51% win rate
In match 2 of the day −55 ELO
33 matches · 27% win rate
Between 18:00 and 24:00 −17 ELO, win rate 44%
On Saturdays ±0 ELO, win rate 38%

NEdovolny666 loses the most ELO on Mirage: −80 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 48%
0.66 better than 15%
73.0 better than 15%
0.96 better than 25%
42% of 126 duels better than 9%
35% of 31 situations better than 39%
Dust 242
50% better than 44%
0.68 better than 21%
74.4 better than 18%
1.01 better than 40%
52% of 124 duels better than 53%
33% of 18 situations better than 36%
Anubis18
61% better than 79%
0.75 better than 55%
80.0 better than 46%
1.09-
55% of 44 duels better than 72%
29% of 14 situations better than 27%
Ancient10
40% -
0.71 -
78.4 -
1.06-
54% of 24 duels -
0% of 8 situations -
Nuke7
29% -
0.65 -
67.0 -
0.91-
47% of 17 duels -
67% of 3 situations -
Inferno5
40% -
0.77 -
74.1 -
0.97-
55% of 11 duels -
33% of 3 situations -
Cache4
50% -
0.67 -
75.7 -
1.02-
38% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEdovolny666 plays

Across 134 matches NEdovolny666 averages K/R 0.69 and ADR 74.8; the rating across the 113 rated matches is 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 40 of 113 matches the rating was 1.10 or higher (35%), in 42 it was below 0.90. In 88 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. NEdovolny666 loses the most ELO on Mirage (−80 ELO, win rate 51%). Things go best in match 1 of the day (−30 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −30 ELO. Got weaker: K/R −0.05, Rating −0.11, Win rate −10 pp, ELO −74. Unchanged in recent months: ADR at 74.1, Headshots at 50%. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.