NEON2000

Ukraine
165 matches tracked 70 matches in 30 days
Last updated:

How does NEON2000 play?

Rating 1.00 (from 104 matches) K/R 0.72 ADR 79.4 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 55%+5 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 51%+13 pp better than 96%
Clutch 1v2 won 25%+3 pp better than 73%
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%0 pp level
AWP share of kills 15%+5 pp better than 75%
K/D 1.02+0.02 better than 57%
Pistol kills per match 2.7
Knife kills 6 in 165 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 54%
Rounds with 3K 3.6%−0.3 pp better than 34%
MVPs per match 2.20.0 level
4Ks and aces 28x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 3.0−1.2 better than 21%
Enemies flashed per round 0.24−0.04 better than 42%
Rounds with a death 71%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +10 pp, ELO +82
= Stayed the same
K/R at 0.72, ADR at 79.2
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75).

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −77 ELO
50 matches · 52% wins
From match 5 of the day −74 ELO
47 matches · 38% wins
Between 18:00 and 24:00 −72 ELO, win rate 39%
On Fridays −23 ELO, win rate 23%

NEON2000 loses the most ELO on Mirage: −77 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 53%
0.71 better than 39%
78.1 better than 42%
1.05 better than 65%
57% of 249 duels better than 85%
58% of 33 situations better than 92%
Dust 240
50% level
0.73 level
80.3 better than 52%
1.00 better than 48%
57% of 180 duels better than 84%
60% of 30 situations better than 94%
Anubis22
45% better than 30%
0.79 better than 80%
86.2 better than 81%
1.07-
56% of 85 duels better than 79%
43% of 14 situations better than 61%
Inferno17
47% better than 31%
0.73 better than 59%
80.2 better than 56%
1.08-
58% of 66 duels better than 84%
25% of 8 situations better than 20%
Ancient14
29% -
0.70 -
76.4 -
0.84-
55% of 49 duels -
25% of 8 situations -
Nuke11
45% -
0.61 -
70.3 -
0.80-
47% of 45 duels -
20% of 5 situations -
Cache10
10% -
0.66 -
77.3 -
0.84-
44% of 43 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEON2000 plays

Across 165 matches NEON2000 averages K/R 0.72 and ADR 79.4; the rating across the 104 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 51%. That is better than 96% of players on level 8. Most room to improve: Utility with impact at 29%. That is better than only 13% of players on level 8. On average 15.6 kills per match, 47% of them headshots. The strongest map is Mirage with a 52% win rate in 50 matches. In 37 of 104 matches the rating was 1.10 or higher (36%), in 42 it was below 0.90. In 144 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. NEON2000 loses the most ELO on Mirage (−77 ELO, win rate 52%). Things go best in match 3 of the day (−3 ELO, win rate 54%). Improved over the last three months: Headshots +10 pp, ELO +82. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.2. Last 30 days: 70 matches, win rate 40%, ELO balance −123.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.