NEOF7iT

Ukraine
21 matches tracked 21 matches in 30 days
Last updated:

How does NEOF7iT play?

Rating 1.08 K/R 0.77 ADR 83.8 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 5
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 10%
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

NEOF7iT wins 52 of 100 opening duels. 3 percentage points above the level 5 average (49%).

Rounds with first kill 9%−1 pp better than 41%
Opening duels won 52%+3 pp better than 76%

Clutch

Average
Last one alive

NEOF7iT wins 41 of 100 1v1s. 3 percentage points above the level 5 average (38%).

Clutch 1v1 won 41%+3 pp better than 71%
Clutch 1v2 won 20%−1 pp better than 44%
Clutch kills per match 1.7+0.1 better than 60%

Weapons and aim

Average
Where do the kills come from?

29 of 100 kills by NEOF7iT are headshots. 15 percentage points below the level 5 average (44%).

Headshot rate 29%−15 pp better than 1%
AWP share of kills 17%+7 pp better than 78%
K/D 1.09+0.13 better than 91%
Pistol kills per match 2.9
Knife kills 3 in 21 matches

Impact

Strength
Damage and big rounds

NEOF7iT gets exactly 2 kills in 14.5 of 100 rounds. 1.8 percentage points above the level 5 average (12.7%).

2K rounds 14.5%+1.8 pp better than 88%
3K rounds 4.4%+0.7 pp better than 81%
MVPs per match 2.4+0.3 better than 85%
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

NEOF7iT dies in 71 of 100 rounds. 2 percentage points below the level 5 average (73%). Lower is better.

Utility hit rate 35%0 pp on par
Utility damage per round 4.5+0.6 better than 65%
Enemies flashed per round 0.24−0.01 better than 51%
Deaths per round 71%−2 pp better than 77%

Progress

One value per month, dashed line is the level 5 average
Whether NEOF7iT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

Soon this shows where NEOF7iT loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 5 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.71 · Ancient
  3. Most kills in a match: 23 · Anubis

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 25
40% -
0.72 -
75.9 -
0.97-
46% of 13 duels -
67% of 3 situations -
Mirage5
60% -
0.73 -
77.3 -
1.02-
39% of 23 duels -
50% of 4 situations -
Cache3
67% -
0.75 -
90.5 -
1.06-
50% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEOF7iT plays

Across 21 matches NEOF7iT averages K/R 0.77, ADR 83.8 and a rating of 1.08. Biggest strength: Rating at 1.08, better than 91% of level 5 players. Most room to improve: Headshot rate at 29%, better than only 1% of level 5 players. Averages 16.0 kills per match with 29% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 7 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 21 matches, win rate 62%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.