NDRTKR

IL
73 matches tracked 51 matches in 30 days
Last updated:

How does NDRTKR play?

Rating 1.09 K/R 0.76 ADR 81.9 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.11+0.11 · Ø 1.00 better than 73%
Pistol kills per match 3.1
Knife kills 6 in 73 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 64%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 78%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 16x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether NDRTKR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.91.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
21 matches · 48% win rate
Between 0:00 and 6:00 −72 ELO, win rate 39%

NDRTKR loses the most ELO in match 1 of the day: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 1.85 · Inferno

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 22%
0.76 better than 58%
84.8 better than 69%
1.06 better than 59%
56% of 86 duels better than 75%
31% of 16 situations better than 27%
Ancient14
50% -
0.77 -
78.9 -
1.09-
50% of 44 duels -
30% of 10 situations -
Inferno14
64% -
0.82 -
85.2 -
1.18-
49% of 88 duels -
33% of 12 situations -
Anubis11
73% -
0.72 -
77.9 -
1.05-
45% of 60 duels -
50% of 6 situations -
Dust 28
50% -
0.71 -
81.7 -
1.05-
34% of 32 duels -
40% of 5 situations -
Cache5
60% -
0.86 -
85.1 -
1.25-
44% of 39 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How NDRTKR plays

Across 73 matches NDRTKR averages K/R 0.76, ADR 81.9 and a rating of 1.09. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 35 of 73 matches the rating was 1.10 or higher (48%), in 22 it was below 0.90. In 62 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.29. NDRTKR loses the most ELO in match 1 of the day (−50 ELO, win rate 48%). Last 30 days: 51 matches, win rate 57%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.