N4v1_23
How does N4v1_23 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.05 K/D and so just above the average (1.02).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so well below the average (13.3%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 1.00. Last 3 months: 0.66 (at the start 0.93). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98.
Damage per round (ADR)
Best month: May 2026 with 108.4. Last 3 months: 72.7 (at the start 100.3). Clearly below the average (80.0).
Share of headshot kills
Best month: April 2026 with 55%. Last 3 months unchanged at 47%. Slightly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 56% (at the start 48%). Clearly above the average (52%).
Best month: October 2026 with 1,802.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.68 · Inferno
- Most kills in a match: 42 · Dust 2
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How N4v1_23 plays
Across 91 matches N4v1_23 averages K/R 0.73 and ADR 79.1; the rating across the 70 rated matches is 0.95. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 9 players. Averages 15.9 kills per match with 47% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 23 of 70 matches the rating was 1.10 or higher (33%), in 28 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. Things go best on Mirage (+80 ELO, win rate 63%). Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.27, ADR −27.6. Unchanged in recent months: Headshots at 47%. Last 30 days: 69 matches, win rate 57%, net ELO +96.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.