MvPeder

Denmark
On FACEIT since 2015 246 matches tracked 74 matches in 30 days
Last updated:

How does MvPeder play?

Rating 1.02 (from 241 matches) K/R 0.74 ADR 83.7 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 241 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.98−0.02 · Ø 1.00 better than 27%
Pistol kills per match 2.5
Knife kills 3 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 18%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 69%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 44x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 87%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 82.8, ELO at 2,470
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −46 ELO
52 matches · 52% win rate
On Anubis −26 ELO
33 matches · 52% win rate
On Mondays +10 ELO, win rate 38%

MvPeder loses the most ELO in match 2 of the day: −46 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 38 · Cache
  3. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache50
64% -
0.77 -
86.8 -
1.02-
48% of 295 duels -
13% of 15 situations -
Dust 246
54% better than 61%
0.73 better than 45%
81.6 better than 54%
1.00 better than 37%
48% of 182 duels better than 32%
37% of 19 situations better than 46%
Nuke44
66% better than 77%
0.78 better than 63%
88.0 better than 75%
1.10 better than 65%
54% of 248 duels better than 59%
33% of 18 situations better than 40%
Anubis33
52% better than 48%
0.77 better than 63%
86.5 better than 76%
1.05 better than 54%
44% of 131 duels better than 11%
24% of 25 situations better than 15%
Inferno30
47% better than 24%
0.76 better than 56%
85.0 better than 63%
1.04 better than 43%
50% of 141 duels better than 29%
53% of 17 situations better than 82%
Ancient19
47% better than 32%
0.64 better than 8%
73.3 better than 11%
0.89 better than 9%
42% of 84 duels better than 9%
80% of 5 situations better than 99%
Mirage15
67% better than 93%
0.71 better than 33%
78.4 better than 37%
0.96-
51% of 69 duels right on the average
45% of 11 situations better than 68%
Vertigo9
67% -
0.65 -
71.5 -
0.88-
47% of 43 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MvPeder plays

Across 246 matches MvPeder averages K/R 0.74 and ADR 83.7; the rating across the 241 rated matches is 1.02. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 89 of 241 matches the rating was 1.10 or higher (37%), in 100 it was below 0.90. In 169 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. MvPeder loses the most ELO in match 2 of the day (−46 ELO, win rate 52%). Things go best on Nuke (+38 ELO, win rate 66%). Match no. 4 of the day goes best: 64% win rate, +27 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 82.8, ELO at 2,470. Last 30 days: 74 matches, win rate 58%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.