MuschigaN

Germany
316 matches tracked 66 matches in 30 days
Last updated:

How does MuschigaN play?

Rating 0.95 K/R 0.68 ADR 78.2 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 316 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 70%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 2.4
Knife kills 1 in 316 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 19x 4K, 4 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 48%+12 pp · Ø 36% better than 99%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 43%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 79.2, Win rate at 52%
▼ Got worse
ELO −93

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −64 ELO
44 matches · 43% win rate
On Dust 2 −37 ELO
50 matches · 42% win rate
Between 6:00 and 12:00 +79 ELO, win rate 34%
On Tuesdays +63 ELO, win rate 45%

MuschigaN loses the most ELO in match 4 of the day: −64 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Ancient
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient80
63% better than 85%
0.72 better than 38%
82.7 better than 59%
1.02 right on the average
48% of 316 duels better than 28%
45% of 55 situations better than 73%
Anubis63
51% better than 46%
0.67 better than 16%
78.8 better than 36%
0.92 better than 14%
54% of 256 duels better than 63%
41% of 37 situations better than 61%
Dust 250
42% better than 20%
0.64 better than 9%
71.7 better than 10%
0.89 better than 9%
46% of 196 duels better than 24%
32% of 28 situations better than 32%
Cache39
51% -
0.68 -
74.1 -
0.94-
53% of 122 duels -
48% of 23 situations -
Inferno33
33% better than 4%
0.62 better than 8%
76.4 better than 29%
0.86 better than 5%
41% of 130 duels better than 5%
18% of 11 situations better than 12%
Nuke33
58% better than 64%
0.74 better than 41%
83.7 better than 61%
1.03 better than 46%
50% of 133 duels better than 40%
33% of 15 situations better than 34%
Mirage15
53% better than 58%
0.64 better than 10%
72.0 better than 11%
0.90 better than 12%
50% of 38 duels better than 42%
40% of 10 situations better than 57%
Vertigo3
67% -
0.93 -
102.1 -
1.29-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MuschigaN plays

Across 316 matches MuschigaN averages K/R 0.68, ADR 78.2 and a rating of 0.95. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.95, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 80 matches. In 92 of 316 matches the rating was 1.10 or higher (29%), in 136 it was below 0.90. In 221 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. MuschigaN loses the most ELO in match 4 of the day (−64 ELO, win rate 43%). Things go best in match 2 of the day (+92 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +92 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −93. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 79.2, Win rate at 52%. Last 30 days: 66 matches, win rate 58%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.