Murikus666

Russia
22 matches tracked 20 matches in 30 days
Last updated:

How does Murikus666 play?

Rating 0.99 K/R 0.75 ADR 88.6 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 4
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 9% normal 0.90 to 1.09 9% weak 0.75 to 0.89 36% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. More damage per round than the level 4 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 95%
Opening duels won 47%−2 pp better than 40%

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−10 pp better than 8%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.0−0.7 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−8 pp better than 12%
AWP share of kills 0%−11 pp better than 2%
K/D 0.95−0.01 better than 55%
Pistol kills per match 1.5
Knife kills 1 in 22 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.8%−0.8 pp better than 33%
Rounds with 3K 5.7%+2.0 pp better than 99%
MVPs per match 2.0−0.1 better than 50%
4Ks and aces 3x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 74%
Utility damage per round 2.6−1.2 better than 23%
Enemies flashed per round 0.29+0.05 better than 65%
Rounds with a death 79%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 22 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
67% -
0.84 -
96.0 -
1.15-
58% of 71 duels -
33% of 6 situations -
Mirage4
50% -
0.61 -
81.5 -
0.72-
25% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Murikus666 plays

Across 22 matches Murikus666 averages K/R 0.75, ADR 88.6 and a rating of 0.99. Biggest strength: Rounds with 3K at 5.7%. That is better than 99% of players on level 4. Most room to improve: Rounds with a death at 79%. That is better than only 4% of players on level 4. On average 16.1 kills per match, 35% of them headshots. In 8 of 22 matches the rating was 1.10 or higher (36%), in 12 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. Last 30 days: 20 matches, win rate 50%, ELO balance +60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.