Mun1mmmm10

IQ
On FACEIT since 2021 185 matches tracked 53 matches in 30 days
Last updated:

How does Mun1mmmm10 play?

Rating 0.94 (from 163 matches) K/R 0.68 ADR 76.5 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 65%
AWP share of kills 10%−1 pp · Ø 11% better than 57%
K/D 0.92−0.10 · Ø 1.02 better than 13%
Pistol kills per match 2.9
Knife kills 2 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 16x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 66%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.6, Win rate −11 pp, ELO −178

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
55 matches · 49% win rate
In match 2 of the day −63 ELO
34 matches · 47% win rate
On Sundays −80 ELO, win rate 37%

Mun1mmmm10 loses the most ELO on Dust 2: −84 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.85 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
49% better than 39%
0.72 better than 41%
77.1 better than 33%
0.99 better than 35%
52% of 216 duels better than 56%
29% of 28 situations better than 25%
Mirage53
53% better than 59%
0.69 better than 28%
76.8 better than 32%
0.94 better than 21%
51% of 230 duels right on the average
56% of 25 situations better than 90%
Inferno37
62% better than 76%
0.64 better than 9%
75.5 better than 21%
0.88 better than 5%
52% of 155 duels right on the average
38% of 16 situations better than 54%
Ancient23
70% better than 95%
0.66 better than 13%
76.9 better than 26%
0.92 better than 15%
50% of 80 duels better than 42%
50% of 6 situations better than 79%
Anubis11
18% -
0.74 -
84.2 -
1.02-
38% of 64 duels -
60% of 5 situations -
Nuke5
20% -
0.49 -
52.8 -
0.69-
27% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mun1mmmm10 plays

Across 185 matches Mun1mmmm10 averages K/R 0.68 and ADR 76.5; the rating across the 163 rated matches is 0.94. Most room to improve: K/D at 0.92, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 52% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 52 of 163 matches the rating was 1.10 or higher (32%), in 78 it was below 0.90. In 128 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. Mun1mmmm10 loses the most ELO on Dust 2 (−84 ELO, win rate 49%). Things go best from match 5 of the day (+26 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +26 ELO. Got weaker: K/R −0.05, Rating −0.05, ADR −6.6, Win rate −11 pp, ELO −178. Unchanged in recent months: Headshots at 52%. Last 30 days: 53 matches, win rate 51%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.