Muhamed_95

Russia
107 matches tracked 20 matches in 30 days
Last updated:

How does Muhamed_95 play?

Rating 1.11 K/R 0.80 ADR 83.2 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.09+0.08 · Ø 1.01 better than 82%
Pistol kills per match 3.3
Knife kills 11 in 107 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 90%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 87%
4Ks and aces 22x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 45%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 66%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +199
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −6.0, Headshots −2 pp, Win rate −13 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.73).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +43 ELO
46 matches · 43% win rate
Between 18:00 and 24:00 −29 ELO, win rate 35%
On Thursdays −29 ELO, win rate 41%

Muhamed_95 loses the most ELO from match 5 of the day: +43 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 35%
0.84 better than 92%
85.9 better than 79%
1.18 better than 93%
52% of 129 duels better than 60%
41% of 46 situations better than 60%
Dust 233
48% better than 44%
0.77 better than 74%
80.8 better than 56%
1.04 better than 63%
46% of 137 duels better than 23%
42% of 26 situations better than 66%
Anubis17
47% better than 33%
0.80 better than 85%
87.6 better than 86%
1.11 better than 84%
56% of 88 duels better than 81%
50% of 10 situations better than 81%
Ancient11
55% -
0.89 -
86.6 -
1.25-
52% of 54 duels -
64% of 11 situations -
Inferno5
60% -
0.73 -
72.9 -
1.02-
50% of 28 duels -
33% of 3 situations -
Nuke4
50% -
0.68 -
74.1 -
0.96-
43% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Muhamed_95 plays

Across 107 matches Muhamed_95 averages K/R 0.80, ADR 83.2 and a rating of 1.11. Biggest strength: 3K rounds at 5.2%, better than 91% of level 8 players. Averages 17.9 kills per match with 46% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 50 of 107 matches the rating was 1.10 or higher (47%), in 31 it was below 0.90. In 85 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. Muhamed_95 loses the most ELO from match 5 of the day (+43 ELO, win rate 43%). Things go best on Mirage (+40 ELO, win rate 46%). Improved over the last three months: ELO +199. Got weaker: K/R −0.05, Rating −0.08, ADR −6.0, Headshots −2 pp, Win rate −13 pp. Last 30 days: 20 matches, win rate 35%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.