Muhamed_95
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.01).
Impact
StrengthExactly 3 kills in 5.2% of rounds and so well above the average (3.9%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.18. Last 3 months: 1.10 (at the start 1.18). Clearly above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 88.1. Last 3 months: 82.1 (at the start 88.1). Just above the average (79.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 45% (at the start 47%). Slightly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 46% (at the start 59%). Clearly below the average (51%).
Best month: September 2026 with 1,592. Last 3 months: 1,452 (at the start 1,253).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Muhamed_95 loses the most ELO from match 5 of the day: +43 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Ancient
- Highest rating in a match: 2.26 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How Muhamed_95 plays
Across 107 matches Muhamed_95 averages K/R 0.80, ADR 83.2 and a rating of 1.11. Biggest strength: 3K rounds at 5.2%, better than 91% of level 8 players. Averages 17.9 kills per match with 46% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 50 of 107 matches the rating was 1.10 or higher (47%), in 31 it was below 0.90. In 85 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. Muhamed_95 loses the most ELO from match 5 of the day (+43 ELO, win rate 43%). Things go best on Mirage (+40 ELO, win rate 46%). Improved over the last three months: ELO +199. Got weaker: K/R −0.05, Rating −0.08, ADR −6.0, Headshots −2 pp, Win rate −13 pp. Last 30 days: 20 matches, win rate 35%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.