Mr_Awooppa

Finland
103 matches tracked 48 matches in 30 days
Last updated:

How does Mr_Awooppa play?

Rating 0.92 (from 62 matches) K/R 0.70 ADR 78.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12% on level 8
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 24%
Clutch 1v2 won 23%+1 pp better than 61%
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+10 pp better than 93%
AWP share of kills 1%−9 pp better than 7%
K/D 0.97−0.03 better than 35%
Pistol kills per match 2.0
Knife kills 1 in 103 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 51%
Rounds with 3K 3.6%−0.3 pp better than 34%
MVPs per match 2.20.0 level
4Ks and aces 10x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 4.4+0.2 better than 57%
Enemies flashed per round 0.27−0.01 better than 52%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +12 pp, ELO +525
= Stayed the same
K/R at 0.70, ADR at 77.5, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.70.

Patterns

From the last 103 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −63 ELO
23 matches · 39% wins
On Ancient −44 ELO
20 matches · 55% wins
On Dust 2 −35 ELO
21 matches · 48% wins

Mr_Awooppa loses the most ELO in match 2 of the day: −63 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 75%
0.75 better than 61%
80.3 better than 54%
0.98-
55% of 66 duels better than 76%
46% of 24 situations better than 72%
Dust 221
48% better than 41%
0.64 better than 11%
76.8 better than 33%
0.90 better than 14%
48% of 84 duels better than 35%
0% of 11 situations better than 1%
Ancient20
55% better than 63%
0.77 better than 74%
83.1 better than 65%
0.96-
65% of 55 duels better than 98%
40% of 15 situations better than 53%
Nuke14
29% -
0.66 -
72.3 -
0.89-
36% of 50 duels -
13% of 8 situations -
Anubis7
57% -
0.67 -
82.8 -
0.97-
50% of 26 duels -
38% of 8 situations -
Cache7
71% -
0.65 -
76.3 -
0.66-
47% of 32 duels -
0% of 2 situations -
Inferno7
57% -
0.64 -
71.7 -
0.92-
41% of 27 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mr_Awooppa plays

Across 103 matches Mr_Awooppa averages K/R 0.70 and ADR 78.1; the rating across the 62 rated matches is 0.92. Biggest strength: Headshot rate at 57%. That is better than 93% of players on level 8. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 8. On average 15.2 kills per match, 57% of them headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 16 of 62 matches the rating was 1.10 or higher (26%), in 27 it was below 0.90. In 82 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. Mr_Awooppa loses the most ELO in match 2 of the day (−63 ELO, win rate 39%). Improved over the last three months: Win rate +12 pp, ELO +525. Unchanged in recent months: K/R at 0.70, ADR at 77.5, Headshots at 57%. Last 30 days: 48 matches, win rate 44%, ELO balance −30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.