MrTj

USA
On FACEIT since 2019 46 matches tracked 38 matches in 30 days
Last updated:

How does MrTj play?

Rating 1.10 K/R 0.79 ADR 88.9 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 46 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More damage per round than the level 6 average.
Multi-killsClutcherDamage
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Strength
Last one alive

47% of 1v2s won and so well above the average (23%).

Clutch 1v1 won 59%+21 pp · Ø 38% better than 99%
Clutch 1v2 won 47%+24 pp · Ø 23% better than 99%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (45%).

Headshot rate 33%−12 pp · Ø 45% better than 3%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 1.06+0.06 · Ø 1.00 better than 80%
Pistol kills per match 1.9

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.8 pp · Ø 13.0% better than 72%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 90%
MVPs per match 2.6+0.4 · Ø 2.2 better than 91%
4Ks and aces 16x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 7.0+3.1 · Ø 3.9 better than 94%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 6 average
Whether MrTj is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Patterns

Soon this shows where MrTj loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 16 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.92 · Nuke
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
44% better than 30%
0.77 better than 79%
85.7 better than 84%
1.05 better than 72%
47% of 51 duels better than 35%
55% of 11 situations better than 90%
Inferno9
56% -
0.70 -
86.0 -
0.97-
34% of 29 duels -
60% of 5 situations -
Mirage7
71% -
0.75 -
86.2 -
1.01-
52% of 31 duels -
67% of 3 situations -
Ancient6
50% -
0.87 -
90.9 -
1.22-
32% of 28 duels -
67% of 3 situations -
Anubis4
50% -
0.73 -
86.4 -
1.00-
50% of 20 duels -
0% of 1 situations -
Nuke3
100% -
1.28 -
124.9 -
1.86-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MrTj plays

Across 46 matches MrTj averages K/R 0.79, ADR 88.9 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 6 players. Most room to improve: Headshot rate at 33%, better than only 3% of level 6 players. Averages 17.3 kills per match with 33% headshots. In 22 of 46 matches the rating was 1.10 or higher (48%), in 13 it was below 0.90. In 46 matches with detailed stats: 16 4Ks and 1 ace. Last 30 days: 38 matches, win rate 63%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.