MrOmgwtflol

IN
66 matches tracked
ELO
2,062
Peak across the last 66 matches: 2,062
Rank SEA ▼ 875 places
#5,022
IN #205 in IN
30 days · prev. #4,147 · best #4,147
Last updated:

How does MrOmgwtflol play?

Rating 0.98 K/R 0.68 ADR 73.2 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 66 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 10% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 18% no comparison
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 1 in 66 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 10.1% no comparison
3K rounds 2.1% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 0x 4K, 0 aces in 13 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27% no comparison
Utility damage per round 4.0 no comparison
Enemies flashed per round 0.54 no comparison
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MrOmgwtflol is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 16 matches from the last 3 months and 50 before.

Kills per round (K/R)

0.58
JulAugSepOct

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 25 · Mirage
  3. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
64% better than 90%
0.66 better than 16%
68.8 better than 4%
0.97 better than 30%
54% of 91 duels better than 68%
43% of 21 situations better than 65%
Ancient14
50% -
0.70 -
79.7 -
0.99-
53% of 53 duels -
31% of 16 situations -
Dust 211
55% -
0.65 -
67.0 -
0.94-
48% of 40 duels -
40% of 5 situations -
Cache7
57% -
0.72 -
83.5 -
1.04-
50% of 22 duels -
33% of 3 situations -
Inferno5
80% -
0.75 -
86.5 -
1.14-
50% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MrOmgwtflol plays

Across 66 matches MrOmgwtflol averages K/R 0.68, ADR 73.2 and a rating of 0.98. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.2, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 49% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 26 of 66 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. Things go best on Mirage (+102 ELO, win rate 64%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.