Motoplex43

AR
196 matches tracked 31 matches in 30 days
Last updated:

How does Motoplex43 play?

Rating 0.92 (from 181 matches) K/R 0.66 ADR 74.3 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 49%−1 pp · Ø 50% better than 48%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 14%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (0.99).

Headshot rate 40%−6 pp · Ø 46% better than 24%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.89−0.10 · Ø 0.99 better than 18%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 45%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 19%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 18x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 6.9+2.8 · Ø 4.1 better than 94%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +4.1
= Stayed the same
Win rate at 45%
▼ Got worse
Headshots −7 pp, ELO −190

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.68 (at the start 0.62). Slightly below the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −128 ELO
40 matches · 35% win rate
On Nuke −107 ELO
28 matches · 29% win rate
On Inferno −84 ELO
47 matches · 47% win rate

Motoplex43 loses the most ELO in match 3 of the day: −128 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.63 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
61% better than 84%
0.69 better than 35%
79.3 better than 48%
0.98 better than 48%
50% of 218 duels better than 53%
48% of 21 situations better than 74%
Inferno47
47% better than 38%
0.64 better than 23%
73.2 better than 27%
0.89 better than 24%
44% of 259 duels better than 20%
42% of 26 situations better than 64%
Anubis45
53% better than 61%
0.70 better than 41%
76.5 better than 32%
0.98 better than 47%
51% of 259 duels better than 60%
20% of 20 situations better than 12%
Nuke28
29% better than 2%
0.61 better than 5%
66.7 better than 3%
0.85 better than 6%
43% of 171 duels better than 15%
33% of 12 situations better than 41%
Cache7
14% -
0.59 -
67.3 -
0.82-
42% of 33 duels -
-
Mirage7
14% -
0.61 -
77.3 -
0.80-
50% of 30 duels -
33% of 3 situations -
Dust 26
17% -
0.59 -
70.7 -
0.78-
43% of 28 duels -
0% of 2 situations -
Overpass5
40% -
0.64 -
68.3 -
0.87-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Motoplex43 plays

Across 196 matches Motoplex43 averages K/R 0.66 and ADR 74.3; the rating across the 181 rated matches is 0.92. Biggest strength: Utility damage per round at 6.9, better than 94% of level 6 players. Most room to improve: K/D at 0.89, better than only 18% of level 6 players. Averages 14.5 kills per match with 40% headshots. The strongest map is Ancient with a 61% win rate in 51 matches. In 48 of 181 matches the rating was 1.10 or higher (27%), in 94 it was below 0.90. In 119 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. Motoplex43 loses the most ELO in match 3 of the day (−128 ELO, win rate 35%). Things go best on Ancient (+109 ELO, win rate 61%). Match no. 4 of the day goes best: 54% win rate, +75 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +4.1. Got weaker: Headshots −7 pp, ELO −190. Unchanged in recent months: Win rate at 45%. Last 30 days: 31 matches, win rate 42%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.