Motaa-
Name history of Motaa-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.00).
Impact
AverageExactly 3 kills in 3.0% of rounds and so well below the average (4.0%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13. Last 3 months unchanged at 0.96. Clearly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 87.6. Last 3 months: 78.0 (at the start 76.1). Just below the average (79.4).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 46% (at the start 44%). Clearly below the average (50%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 52% (at the start 50%). Well above the average (45%).
Best month: July 2026 with 2,708. Last 3 months: 2,475 (at the start 2,708).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 54%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Motaa- loses the most ELO on Dust 2: −22 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Cache
- Highest rating in a match: 1.98 · Ancient
- Most kills in a match: 32 · Cache
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How Motaa- plays
Across 117 matches Motaa- averages K/R 0.70, ADR 77.6 and a rating of 0.96. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 42 of 117 matches the rating was 1.10 or higher (36%), in 57 it was below 0.90. In 92 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. Motaa- loses the most ELO on Dust 2 (−22 ELO, win rate 33%). Things go best on Mirage (+36 ELO, win rate 68%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −233. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 78.0, Win rate at 52%. Last 30 days: 51 matches, win rate 65%, net ELO −10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.