Mordred77

Belgium
65 matches tracked
Last updated:

How does Mordred77 play?

K/R 0.78 ADR 82.3 from 65 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsClutcherHeadshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 48%−2 pp better than 33%

Clutch

Strength
Last one alive
Clutch 1v1 won 40%+1 pp better than 63%
Clutch 1v2 won 31%+10 pp better than 93%
Clutch kills per match 2.1+0.5 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+10 pp better than 93%
AWP share of kills 1%−9 pp better than 7%
K/D 1.04+0.04 better than 72%
Pistol kills per match 2.6
Knife kills 1 in 65 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.3%−1.8 pp better than 10%
Rounds with 3K 7.2%+3.3 pp better than 99%
MVPs per match 2.5+0.3 better than 84%
4Ks and aces 8x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 62%
Utility damage per round 5.5+1.3 better than 79%
Enemies flashed per round 0.20−0.07 better than 33%
Rounds with a death 75%+3 pp better than 24%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +2 pp, ELO +345
= Stayed the same
K/R at 0.79, ADR at 82.9
▼ Got worse
Win rate −6 pp

Aug 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.79
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.76).

Patterns

From the last 65 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +33 ELO
24 matches · 46% wins
Between 12:00 and 18:00 ±0 ELO, win rate 41%

Mordred77 loses the most ELO in match 1 of the day: +33 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 50 · Nuke

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
59% better than 79%
0.81 better than 88%
86.7 better than 85%
-
44% of 77 duels better than 17%
10% of 10 situations better than 3%
Inferno11
55% -
0.63 -
71.4 -
-
49% of 47 duels -
29% of 7 situations -
Anubis10
50% -
0.78 -
83.9 -
-
57% of 37 duels -
50% of 4 situations -
Nuke10
50% -
0.88 -
90.8 -
-
43% of 46 duels -
67% of 6 situations -
Mirage7
43% -
0.76 -
74.7 -
-
50% of 18 duels -
33% of 6 situations -
Cache5
80% -
0.85 -
84.0 -
-
56% of 18 duels -
50% of 2 situations -
Ancient4
25% -
0.64 -
72.3 -
-
38% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mordred77 plays

Biggest strength: Rounds with 3K at 7.2%. That is better than 99% of players on level 7. Most room to improve: Rounds with a death at 75%. That is better than only 24% of players on level 7. On average 16.7 kills per match, 56% of them headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 33 matches with detailed stats: 8 4Ks and 0 aces. Mordred77 loses the most ELO in match 1 of the day (+33 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp, ELO +345. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.79, ADR at 82.9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.