Monachop515

AR
On FACEIT since 2021 79 matches tracked 59 matches in 30 days
Last updated:

How does Monachop515 play?

Rating 0.99 (from 59 matches) K/R 0.70 ADR 77.8 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 29% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 8%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 3 in 79 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 25%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 4x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 91%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 12%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.70, ADR at 78.5
▼ Got worse
Headshots −9 pp

Oct 2026 compared with Apr 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
27 matches · 52% win rate

Monachop515 loses the most ELO on Mirage: −21 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.69 · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 56%
0.74 better than 57%
80.4 better than 55%
1.07 better than 72%
57% of 53 duels better than 85%
38% of 8 situations right on the average
Dust 219
58% better than 78%
0.75 better than 65%
80.7 better than 56%
1.08 better than 74%
45% of 66 duels better than 22%
38% of 8 situations right on the average
Inferno11
45% -
0.63 -
75.7 -
0.81-
50% of 30 duels -
0% of 5 situations -
Nuke8
75% -
0.73 -
77.0 -
1.04-
53% of 32 duels -
50% of 4 situations -
Ancient7
57% -
0.57 -
67.3 -
0.86-
60% of 20 duels -
33% of 3 situations -
Anubis6
67% -
0.61 -
74.0 -
0.87-
57% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Monachop515 plays

Across 79 matches Monachop515 averages K/R 0.70 and ADR 77.8; the rating across the 59 rated matches is 0.99. Biggest strength: Utility damage per round at 6.4, better than 92% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 15.4 kills per match with 55% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 18 of 59 matches the rating was 1.10 or higher (31%), in 27 it was below 0.90. In 59 matches with detailed stats: 4 4Ks and 0 aces. Monachop515 loses the most ELO on Mirage (−21 ELO, win rate 52%). Things go best from match 5 of the day (+78 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +78 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.5. Last 30 days: 59 matches, win rate 59%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.