MolteS

Germany
243 matches tracked 11 matches in 30 days
Last updated:

How does MolteS play?

Rating 1.06 K/R 0.74 ADR 78.4 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 243 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 21%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 66%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 17%+6 pp · Ø 11% better than 76%
K/D 1.06+0.03 · Ø 1.03 better than 54%
Pistol kills per match 2.6
Knife kills 1 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 62%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +4.9
= Stayed the same
Headshots at 54%
▼ Got worse
Win rate −3 pp, ELO −217

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
79 matches · 47% win rate
On Dust 2 −31 ELO
50 matches · 38% win rate
Between 18:00 and 24:00 +53 ELO, win rate 46%
On Wednesdays −171 ELO, win rate 35%

MolteS loses the most ELO on Mirage: −58 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.31 · Cache
  3. Most kills in a match: 54 · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
47% better than 30%
0.73 better than 41%
78.5 better than 34%
1.02 better than 42%
48% of 310 duels better than 29%
33% of 46 situations better than 35%
Dust 250
38% better than 9%
0.76 better than 56%
81.4 better than 49%
1.07 better than 57%
50% of 200 duels better than 39%
32% of 34 situations better than 31%
Anubis39
56% better than 58%
0.71 better than 32%
75.2 better than 18%
1.00 better than 34%
48% of 143 duels better than 29%
42% of 33 situations better than 59%
Ancient37
57% better than 64%
0.73 better than 39%
76.2 better than 20%
1.06 better than 56%
49% of 158 duels better than 33%
36% of 25 situations better than 46%
Inferno15
67% better than 84%
0.91 better than 91%
89.8 better than 75%
1.35 better than 96%
67% of 46 duels better than 96%
38% of 13 situations better than 45%
Cache12
75% -
0.74 -
76.8 -
1.05-
48% of 61 duels -
44% of 9 situations -
Nuke11
55% -
0.72 -
70.4 -
1.08-
53% of 32 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MolteS plays

Across 243 matches MolteS averages K/R 0.74, ADR 78.4 and a rating of 1.06. Most room to improve: Clutch 1v1 won at 33%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 99 of 243 matches the rating was 1.10 or higher (41%), in 87 it was below 0.90. In 159 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. MolteS loses the most ELO on Mirage (−58 ELO, win rate 47%). Things go best on Anubis (+120 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.9. Got weaker: Win rate −3 pp, ELO −217. Unchanged in recent months: Headshots at 54%. Last 30 days: 11 matches, win rate 36%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.