MkL666

Poland
On FACEIT since 2020 196 matches tracked 50 matches in 30 days
Last updated:

How does MkL666 play?

Rating 0.95 (from 157 matches) K/R 0.68 ADR 75.3 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 157 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 46%−4 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

39% of 1v1s won and so right on the average (39%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (50%).

Headshot rate 66%+16 pp · Ø 50% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.92−0.08 · Ø 1.00 better than 10%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 28%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 22%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 19x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 75.6, Headshots at 67%, Win rate at 49%
▼ Got worse
ELO −406

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −30 ELO, win rate 24%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 1.75 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% right on the average
0.70 better than 29%
79.6 better than 43%
0.96 better than 25%
49% of 239 duels better than 37%
46% of 24 situations better than 71%
Ancient44
45% better than 27%
0.67 better than 16%
74.3 better than 15%
0.96 better than 25%
49% of 152 duels better than 37%
31% of 26 situations better than 29%
Anubis44
52% better than 48%
0.64 better than 8%
71.4 better than 7%
0.88 better than 6%
43% of 145 duels better than 9%
44% of 18 situations better than 64%
Cache15
53% -
0.73 -
77.2 -
0.98-
49% of 59 duels -
43% of 7 situations -
Nuke15
60% better than 65%
0.68 better than 21%
71.8 better than 9%
0.94-
47% of 57 duels better than 22%
43% of 7 situations better than 63%
Inferno8
25% -
0.69 -
73.4 -
1.05-
48% of 31 duels -
0% of 1 situations -
Dust 26
33% -
0.75 -
81.1 -
1.11-
57% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MkL666 plays

Across 196 matches MkL666 averages K/R 0.68 and ADR 75.3; the rating across the 157 rated matches is 0.95. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 66% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 54 of 157 matches the rating was 1.10 or higher (34%), in 64 it was below 0.90. In 114 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: June 2026 at 1.07. Things go best on Anubis (+60 ELO, win rate 52%). Got weaker: ELO −406. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 75.6, Headshots at 67%, Win rate at 49%. Last 30 days: 50 matches, win rate 48%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.