MitrX1

Poland
234 matches tracked 92 matches in 30 days
Last updated:

How does MitrX1 play?

Rating 1.04 K/R 0.76 ADR 81.7 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 234 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 17%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.03+0.01 · Ø 1.02 better than 57%
Pistol kills per match 2.8
Knife kills 5 in 234 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 67%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 43x 4K, 3 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 15%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
Whether MitrX1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 234 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOct

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −87 ELO
25 matches · 36% win rate
On Anubis −64 ELO
46 matches · 43% win rate
Between 18:00 and 24:00 −88 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 36%

MitrX1 loses the most ELO on Inferno: −87 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 2.32 · Anubis

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% right on the average
0.74 better than 55%
80.5 better than 51%
1.03 better than 56%
48% of 281 duels better than 33%
39% of 33 situations better than 52%
Ancient51
53% better than 57%
0.76 better than 63%
81.3 better than 56%
1.04 better than 61%
53% of 249 duels better than 59%
42% of 38 situations better than 63%
Anubis46
43% better than 23%
0.71 better than 37%
78.9 better than 39%
0.96 better than 27%
50% of 233 duels better than 41%
41% of 22 situations better than 58%
Inferno25
36% better than 6%
0.75 better than 60%
81.0 better than 54%
1.03 right on the average
42% of 143 duels better than 8%
47% of 15 situations better than 73%
Nuke25
56% right on the average
0.87 better than 88%
92.8 better than 87%
1.17 better than 78%
57% of 137 duels better than 72%
16% of 19 situations better than 8%
Dust 214
64% -
0.70 -
74.1 -
0.99-
56% of 64 duels -
33% of 6 situations -
Cache13
31% -
0.81 -
84.7 -
1.12-
53% of 75 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MitrX1 plays

Across 234 matches MitrX1 averages K/R 0.76, ADR 81.7 and a rating of 1.04. Biggest strength: Rounds with first kill at 12%, better than 78% of level 9 players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 9 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 91 of 234 matches the rating was 1.10 or higher (39%), in 96 it was below 0.90. In 234 matches with detailed stats: 43 4Ks and 3 aces. MitrX1 loses the most ELO on Inferno (−87 ELO, win rate 36%). Things go best on Nuke (+69 ELO, win rate 56%). Match no. 1 of the day goes best: 61% win rate, +27 ELO. Last 30 days: 92 matches, win rate 49%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.