MisterComet

USA
38 matches tracked
Last updated:

How does MisterComet play?

Rating 0.96 K/R 0.65 ADR 70.9 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 38 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Rarely on the AWP.
ClutcherRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 53% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 44% no comparison
Clutch kills per match 2.4 no comparison

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (43%).

Headshot rate 36%−7 pp · Ø 43% better than 18%
AWP share of kills 1% no comparison
K/D 0.96+0.02 · Ø 0.94 better than 61%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.1).

2K rounds 10.7% no comparison
3K rounds 4.2% no comparison
MVPs per match 1.5−0.6 · Ø 2.1 better than 4%
4Ks and aces 2x 4K, 0 aces in 10 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 64% no comparison
Utility damage per round 2.2 no comparison
Enemies flashed per round 0.35 no comparison
Deaths per round 68%−5 pp · Ø 73% better than 97%

Progress

One value per month, dashed line is the level 4 average
Whether MisterComet is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 28 before.

Kills per round (K/R)

0.63
JulAugSepOct

Patterns

Soon this shows where MisterComet loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Cache with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Cache
  2. Most kills in a match: 25 · Ancient
  3. Highest rating in a match: 1.73 · Cache

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache11
82% -
0.66 -
72.8 -
0.99-
62% of 13 duels -
57% of 7 situations -
Ancient6
50% -
0.63 -
68.8 -
0.93-
60% of 15 duels -
33% of 3 situations -
Mirage6
33% -
0.53 -
59.2 -
0.80-
33% of 12 duels -
0% of 4 situations -
Nuke5
40% -
0.69 -
75.8 -
0.99-
37% of 19 duels -
50% of 2 situations -
Inferno4
50% -
0.73 -
73.8 -
1.02-
33% of 9 duels -
50% of 4 situations -
Anubis3
100% -
0.63 -
58.9 -
1.08-
100% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MisterComet plays

Across 38 matches MisterComet averages K/R 0.65, ADR 70.9 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 97% of level 4 players. Most room to improve: Damage per round (ADR) at 70.9, better than only 14% of level 4 players. Averages 13.3 kills per match with 36% headshots. In 13 of 38 matches the rating was 1.10 or higher (34%), in 16 it was below 0.90. In 10 matches with detailed stats: 2 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.