Miro_92

Germany
184 matches tracked 55 matches in 30 days
Last updated:

How does Miro_92 play?

Rating 1.08 (from 162 matches) K/R 0.81 ADR 92.3 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 9
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 162 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 9 average. Rarely on the AWP.
DamageRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 62%
Opening duels won 53%+2 pp better than 70%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 29%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 3%−7 pp better than 19%
K/D 1.08+0.07 better than 74%
Pistol kills per match 2.6
Knife kills 1 in 183 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.0%+0.9 pp better than 69%
Rounds with 3K 5.0%+1.0 pp better than 86%
MVPs per match 2.6+0.4 better than 84%
4Ks and aces 29x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 4.9+0.6 better than 71%
Enemies flashed per round 0.38+0.10 better than 74%
Rounds with a death 75%+3 pp better than 18%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +7 pp, ELO +276
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.06, ADR −8.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.80 (at the start 0.86).

Patterns

From the last 183 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −162 ELO
47 matches · 38% wins
On Inferno −80 ELO
26 matches · 46% wins
Between 12:00 and 18:00 +5 ELO, win rate 35%
On Saturdays ±0 ELO, win rate 35%

Miro_92 loses the most ELO in match 1 of the day: −162 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
41% better than 17%
0.82 better than 87%
92.4 better than 94%
1.10 better than 76%
47% of 248 duels better than 30%
32% of 41 situations better than 33%
Mirage32
56% better than 70%
0.81 better than 84%
89.8 better than 91%
1.04 better than 59%
52% of 168 duels better than 57%
53% of 17 situations better than 87%
Ancient27
30% better than 4%
0.85 better than 92%
98.7 better than 99%
1.12 better than 81%
65% of 147 duels better than 99%
28% of 18 situations better than 25%
Anubis26
50% better than 43%
0.77 better than 68%
92.3 better than 93%
1.01 better than 46%
51% of 117 duels better than 47%
25% of 4 situations better than 20%
Inferno26
46% better than 27%
0.79 better than 74%
88.6 better than 83%
1.08 better than 65%
51% of 130 duels better than 46%
50% of 18 situations better than 76%
Nuke6
50% -
0.84 -
94.8 -
1.22-
67% of 36 duels -
33% of 3 situations -
Cache5
40% -
0.79 -
89.5 -
1.13-
37% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Miro_92 plays

Across 183 matches Miro_92 averages K/R 0.81 and ADR 92.3; the rating across the 162 rated matches is 1.08. Biggest strength: Damage per round (ADR) at 92.3. That is better than 96% of players on level 9. Most room to improve: Rounds with a death at 75%. That is better than only 18% of players on level 9. On average 17.6 kills per match, 44% of them headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 73 of 162 matches the rating was 1.10 or higher (45%), in 51 it was below 0.90. In 153 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.22. Miro_92 loses the most ELO in match 1 of the day (−162 ELO, win rate 38%). Things go best in match 3 of the day (+64 ELO, win rate 52%). Improved over the last three months: Win rate +7 pp, ELO +276. Got weaker: K/R −0.06, ADR −8.4. Unchanged in recent months: Headshots at 44%. Last 30 days: 55 matches, win rate 47%, ELO balance −97.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.