Mimik

Poland
145 matches tracked
Last updated:

How does Mimik play?

Rating 0.99 K/R 0.70 ADR 76.8 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 58%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +12 pp, ELO +209
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 76.3, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
20 matches · 55% win rate
In match 3 of the day +3 ELO
21 matches · 38% win rate
On Mondays ±0 ELO, win rate 40%

Mimik loses the most ELO on Anubis: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Inferno
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
54% better than 62%
0.73 better than 53%
77.7 better than 38%
1.03 better than 57%
53% of 87 duels better than 66%
56% of 16 situations better than 90%
Inferno28
50% better than 35%
0.75 better than 60%
80.0 better than 49%
1.08 better than 67%
65% of 92 duels better than 97%
62% of 13 situations better than 92%
Mirage27
37% better than 8%
0.75 better than 60%
80.1 better than 49%
1.05 better than 63%
35% of 96 duels better than 1%
41% of 29 situations better than 59%
Anubis20
55% better than 62%
0.62 better than 4%
71.2 better than 7%
0.89 better than 8%
46% of 68 duels better than 21%
40% of 10 situations better than 55%
Ancient18
33% better than 7%
0.57 better than 1%
68.0 better than 4%
0.78 better than 1%
41% of 61 duels better than 7%
40% of 15 situations better than 58%
Cache15
80% -
0.75 -
81.2 -
1.04-
61% of 57 duels -
33% of 6 situations -
Nuke7
57% -
0.73 -
78.0 -
1.04-
52% of 33 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mimik plays

Across 144 matches Mimik averages K/R 0.70, ADR 76.8 and a rating of 0.99. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.5 kills per match with 55% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 49 of 144 matches the rating was 1.10 or higher (34%), in 58 it was below 0.90. In 69 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. Mimik loses the most ELO on Anubis (−25 ELO, win rate 55%). Things go best on Mirage (+28 ELO, win rate 37%). Improved over the last three months: Win rate +12 pp, ELO +209. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 76.3, Headshots at 56%. Last 30 days: 3 matches, win rate 0%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.