Milisteriya

Germany
176 matches tracked 40 matches in 30 days
Last updated:

How does Milisteriya play?

Rating 0.86 (from 126 matches) K/R 0.68 ADR 77.6 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 40%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 40%−10 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 50%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 86%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.87−0.10 · Ø 0.97 better than 18%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.7%).

2K rounds 12.0%−0.8 pp · Ø 12.8% better than 33%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 10%
MVPs per match 2.0−0.2 · Ø 2.2 better than 41%
4Ks and aces 12x 4K, 6 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.24).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 75%
Enemies flashed per round 0.02−0.22 · Ø 0.24 better than 1%
Deaths per round 79%+6 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +4 pp, ELO +295
= Stayed the same
Rating at 0.86
▼ Got worse
K/R −0.07, ADR −4.8, Win rate −10 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.66 (at the start 0.73). Slightly below the average (0.71).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
44 matches · 57% win rate
In match 2 of the day ±0 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 −32 ELO, win rate 43%
On Thursdays ±0 ELO, win rate 29%

Milisteriya loses the most ELO on Dust 2: −54 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.02 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% better than 55%
0.72 better than 61%
79.9 better than 60%
0.95 better than 44%
43% of 150 duels better than 18%
33% of 12 situations better than 40%
Dust 244
57% better than 76%
0.68 better than 39%
78.3 better than 51%
0.80 better than 4%
35% of 141 duels better than 2%
33% of 12 situations better than 38%
Ancient25
64% better than 89%
0.70 right on the average
78.0 better than 47%
0.93 better than 37%
39% of 90 duels better than 6%
22% of 9 situations better than 16%
Anubis22
36% better than 10%
0.62 better than 12%
71.2 better than 14%
0.77 better than 2%
39% of 62 duels better than 4%
67% of 6 situations better than 97%
Inferno14
71% -
0.68 -
77.9 -
0.92-
47% of 47 duels -
0% of 2 situations -
Nuke12
42% -
0.62 -
76.1 -
0.70-
31% of 45 duels -
50% of 4 situations -
Cache5
0% -
0.63 -
68.7 -
0.65-
17% of 12 duels -
-
Vertigo3
67% -
0.84 -
90.1 -
1.11-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Milisteriya plays

Across 176 matches Milisteriya averages K/R 0.68 and ADR 77.6; the rating across the 126 rated matches is 0.86. Biggest strength: Headshot rate at 51%, better than 86% of level 5 players. Most room to improve: Opening duels won at 40%, better than only 3% of level 5 players. Averages 14.7 kills per match with 51% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 30 of 126 matches the rating was 1.10 or higher (24%), in 76 it was below 0.90. In 105 matches with detailed stats: 12 4Ks and 6 aces. Best month by rating: July 2026 at 0.90. Milisteriya loses the most ELO on Dust 2 (−54 ELO, win rate 57%). Things go best on Mirage (+43 ELO, win rate 50%). Match no. 3 of the day goes best: 74% win rate, +22 ELO. Improved over the last three months: Headshots +4 pp, ELO +295. Got weaker: K/R −0.07, ADR −4.8, Win rate −10 pp. Unchanged in recent months: Rating at 0.86. Last 30 days: 40 matches, win rate 43%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.