Mifanik

Russia
75 matches tracked 54 matches in 30 days
Last updated:

How does Mifanik play?

Rating 0.92 (from 54 matches) K/R 0.67 ADR 79.7 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 3
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 33%
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 75%
Opening duels won 43%−6 pp better than 17%

Clutch

Average
Last one alive
Clutch 1v1 won 24%−14 pp better than 4%
Clutch 1v2 won 24%+3 pp better than 75%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−7 pp better than 16%
AWP share of kills 13%+2 pp better than 63%
K/D 0.85−0.09 better than 23%
Pistol kills per match 2.0
Knife kills 1 in 75 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−0.9 pp better than 39%
Rounds with 3K 4.3%+0.7 pp better than 86%
MVPs per match 2.0−0.1 better than 54%
4Ks and aces 7x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+8 pp better than 92%
Utility damage per round 6.3+2.6 better than 90%
Enemies flashed per round 0.230.00 level
Rounds with a death 78%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 75 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −6 ELO
28 matches · 39% wins
Between 12:00 and 18:00 ±0 ELO, win rate 40%

Mifanik loses the most ELO on Mirage: −6 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
39% better than 19%
0.61 better than 18%
75.9 level
0.80 better than 10%
42% of 135 duels better than 22%
8% of 12 situations better than 3%
Dust 218
56% better than 78%
0.68 better than 47%
81.1 better than 75%
0.98 better than 63%
40% of 130 duels better than 14%
14% of 14 situations better than 6%
Anubis10
60% -
0.81 -
86.3 -
1.09-
35% of 46 duels -
60% of 5 situations -
Ancient7
43% -
0.65 -
77.8 -
0.83-
43% of 28 duels -
50% of 2 situations -
Inferno6
50% -
0.71 -
85.8 -
0.84-
54% of 26 duels -
100% of 2 situations -
Cache4
75% -
0.66 -
78.1 -
1.07-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mifanik plays

Across 75 matches Mifanik averages K/R 0.67 and ADR 79.7; the rating across the 54 rated matches is 0.92. Biggest strength: Utility with impact at 42%. That is better than 92% of players on level 3. Most room to improve: Clutch 1v1 won at 24%. That is better than only 4% of players on level 3. On average 14.6 kills per match, 35% of them headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 19 of 54 matches the rating was 1.10 or higher (35%), in 27 it was below 0.90. In 62 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. Mifanik loses the most ELO on Mirage (−6 ELO, win rate 39%). Last 30 days: 54 matches, win rate 46%, ELO balance −12.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.