Mieczyk2

Poland
34 matches tracked 29 matches in 30 days
Last updated:

How does Mieczyk2 play?

Rating 0.98 K/R 0.72 ADR 79.1 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 34 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 26% very weak below 0.75 24%
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 54%+4 pp · Ø 50% better than 89%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 2%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 47%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (44%).

Headshot rate 41%−3 pp · Ø 44% better than 35%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 58%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 52%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 5x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 3%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 9%
Enemies flashed per round 0.30+0.06 · Ø 0.24 better than 67%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Patterns

Soon this shows where Mieczyk2 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 74%
0.77 better than 82%
82.6 better than 75%
1.03 better than 74%
52% of 93 duels better than 66%
22% of 9 situations better than 15%
Anubis6
50% -
0.56 -
64.4 -
0.84-
50% of 22 duels -
0% of 1 situations -
Dust 25
20% -
0.60 -
72.4 -
0.78-
60% of 15 duels -
0% of 3 situations -
Ancient4
75% -
0.84 -
86.9 -
1.24-
71% of 7 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mieczyk2 plays

Across 34 matches Mieczyk2 averages K/R 0.72, ADR 79.1 and a rating of 0.98. Biggest strength: Opening duels won at 54%, better than 89% of level 5 players. Most room to improve: Clutch 1v1 won at 20%, better than only 2% of level 5 players. Averages 15.3 kills per match with 41% headshots. In 11 of 34 matches the rating was 1.10 or higher (32%), in 17 it was below 0.90. In 34 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 29 matches, win rate 52%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.