Midozs

Denmark
179 matches tracked 41 matches in 30 days
Last updated:

How does Midozs play?

Rating 1.01 (from 63 matches) K/R 0.73 ADR 81.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59% on level 7
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 27% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
EntryMulti-kills
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 49%−1 pp better than 42%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 14%
Clutch 1v2 won 22%+1 pp better than 58%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−4 pp better than 24%
AWP share of kills 18%+8 pp better than 84%
K/D 0.95−0.05 better than 34%
Pistol kills per match 2.4
Knife kills 1 in 179 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.5 pp better than 65%
Rounds with 3K 3.8%−0.1 pp better than 48%
MVPs per match 2.20.0 level
4Ks and aces 31x 4K, 5 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 3.2−1.0 better than 27%
Enemies flashed per round 0.23−0.04 better than 42%
Rounds with a death 77%+5 pp better than 9%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +6 pp, ELO +276
= Stayed the same
K/R at 0.73, ADR at 81.7
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72).

Patterns

From the last 179 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −116 ELO
29 matches · 31% wins
Between 12:00 and 18:00 +2 ELO, win rate 42%
On Thursdays −94 ELO, win rate 40%

Midozs loses the most ELO from match 5 of the day: −116 ELO, 31% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
47% better than 37%
0.74 better than 62%
82.0 better than 64%
1.10 better than 79%
49% of 471 duels better than 44%
39% of 46 situations better than 52%
Mirage34
50% level
0.69 better than 35%
78.8 better than 50%
0.89-
46% of 229 duels better than 29%
21% of 19 situations better than 12%
Ancient31
55% better than 62%
0.73 better than 54%
84.5 better than 76%
0.92-
53% of 196 duels better than 71%
0% of 9 situations better than 1%
Nuke25
56% better than 61%
0.80 better than 78%
84.1 better than 69%
0.96-
55% of 175 duels better than 74%
50% of 10 situations better than 76%
Inferno13
62% -
0.69 -
76.2 -
1.05-
46% of 65 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Midozs plays

Across 179 matches Midozs averages K/R 0.73 and ADR 81.7; the rating across the 63 rated matches is 1.01. Biggest strength: Rounds with first kill at 14%. That is better than 94% of players on level 7. Most room to improve: Rounds with a death at 77%. That is better than only 9% of players on level 7. On average 16.2 kills per match, 42% of them headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 23 of 63 matches the rating was 1.10 or higher (37%), in 21 it was below 0.90. In 153 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: October 2026 at 1.04. Midozs loses the most ELO from match 5 of the day (−116 ELO, win rate 31%). Things go best in match 4 of the day (+318 ELO, win rate 74%). Improved over the last three months: Headshots +6 pp, ELO +276. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.7. Last 30 days: 41 matches, win rate 56%, ELO balance +220.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.